Jesse Wigutow, writer of the upcoming Tron: Ares, has discussed how Disney set about creating a sequel to its other long-running sci-fi franchise — without being able to rely on characters that are household names, such as Darth Vader and Luke Skywalker.
Speaking to IGN, Wigutow said that creating the concept for a new Tron film had taken some time, as the movie revives the franchise for the big screen a full 15 years after the launch of 2010’s Tron: Legacy, and acts as something of a soft reboot. However, Wigutow said Tron had remained in the public consciousness throughout this time — even if audiences may only remember its sci-fi aesthetic and flashy Light Cycle races.
“Tron is interesting because the expectations are not quite as obvious, I think, as some other franchises,” Wigutow said. “So you start a little bit by saying, ‘What’s an interesting way in? What is a story we want to tell, that needs to be told? What are the expectations? What is an audience hoping to see in another iteration of Tron?’ And I think in a really crude way what we came down to was, in the broadest possible way, the aesthetics of Tron are what lives on in the zeitgeist.
“There is a hardcore fanbase that really cares about the mythology and the characters that were carried into Legacy and out of Legacy,” Wigutow acknowledged. “But I don’t know that the world cares about those characters in the same way they would about a Darth Vader or a Skywalker. So honestly, it was really about, well, what is a reason to tell the story today? And then how do we bring the aesthetics of Tron, the light lines, the Light Cycles, the things that really live on in the world, in the Shanghai Disney theme park, for a story that can carry those ideas into the next generation?”
Set in the near future, Tron: Ares marks a departure from previous Tron films as it brings the franchises’ digital aesthetic into the real world. The movie stars Jared Leto as Ares and Jodie Turner-Smith as Athena, combat programs designed to be the perfect AI-powered soldiers, that can be deployed outside of Tron’s computer grid and into real-world wars. But, as you’d expect, things don’t go quite to plan with this idea.
Originally planned as a direct sequel to Tron: Legacy, Tron: Ares was delayed and ultimately retooled as something that can stand on its own over the course of the last decade. Discussing how the pace of technology — and in particular the growth of AI — had accelerated over this time, Wigutow noted that those working on the project had ended up seeing some of its concepts creep closer to reality.




