The pre-alpha footage trailer for Avatar Legends: The Fighting Game has got fans of the enormously popular Avatar the Last Airbender animated series excited, but there are questions over exactly what type of game fans can expect, and who’s actually developing it.
Avatar Legends: The Fighting Game is described as being “rooted in the spirit of elemental mastery.” Its official blurb continues: “Designed for both newcomers and veterans, it channels the energy of classic fighting games while breaking new ground in movement, style, and combat expression. Built with a focus on fluidity, responsiveness, and online integrity, the game invites players to discover what it truly means to fight with purpose. Hand-drawn in 2D, it is crafted to preserve the style and expressive animation of the original series.”
12 playable characters are expected at launch, with “many more” released via a seasonal model. There are selectable support characters who “influence your fighting style and grant special moves.” The unique “Flow System” provides “movement centric” gameplay. There’s a single-player “campaign” with an original narrative, combo trials, a gallery mode, and “best in class” netcode and crossplay.
Additional features and mechanics will be announced soon, and Avatar Legends: The Fighting Game is a working title, so expect the name to change. There’s no release date, but the release window is set for summer 2026 on PlayStation 4, PlayStation 5, Xbox Series X and S, Nintendo Switch 2 and PC via Steam, where you can wishlist the game.
According to the trailer and its Steam page, Avatar Legends: The Fighting Game is developed and published by the little known Gameplay Group International. A recent GamesBeat article pulled back the curtain on this newly-formed studio, whose business model appears to be reviving canceled games.





