How The Elder Scrolls Online Is Going All-In On Seasons In 2026

How The Elder Scrolls Online Is Going All-In On Seasons In 2026


The Elder Scrolls Online in 2026 will look quite different from previous years, as developer ZeniMax Online Studios goes all-in on the game’s new seasonal model that will see all of the game’s content updates arrive free of charge.

For years, ESO has followed a familiar, fairly typical MMO pattern of yearly paid chapter (expansion) releases. Those new chapters added new regions of Tamriel for players to explore, additional story content, optional paid DLCs, and, occasionally, things like new classes and systems.

ZeniMax Online announced in 2024 that going forward, ESO wouldn’t have a traditional yearly chapter release, labeling 2025 as a “transitional” year as the team prepared to focus on its plans for 2026. In a recent livestream and subsequent press Q&A attended by GameSpot, the developers have now revealed what ESO’s 2026 will look like, and it includes more experimental seasonal content, battle passes, new story content, solo dungeons, a PvP progression system, class reworks, and more.The team also announced its long-term goals for the game, including that it’s looking to finally introduce cross-play between platforms, as well as long-requested features such as guild mail and guild housing.

ESO's 2026 roadmap, which ZeniMax Online Studios stresses is still subject to change.
ESO’s 2026 roadmap, which ZeniMax Online Studios stresses is still subject to change.

Game director Nick Giacomini said ZeniMax Online has heard from players that ESO’s longrunning chapter-based structure had become “too formulaic,” and jsaid it was also limiting from a development standpoint. Its move to a more seasonal model is in the name of being able to more quickly bring fresh ideas and gameplay to the nearly 12-year-old MMORPG.

“It’s something players have been asking us to do for a really long time–to pause and work on addressing pain points, and build the future of ESO together,” Giacomini said. “This is the beginning of a major shift, just like One Tamriel was a decade ago, where we are going to be making major changes, just in a completely different way.”

Each season will be completely different, Giacomini said, all the while giving the team the flexibility to improve and iterate on parts of the core game.

Goodbye Chapters, Hello Seasons

As part of the seasonal model, all future content updates will be free, a major change from most of ESO’s existence when players needed to buy new chapters or various DLC packs to experience most of the game’s new content. Should future seasons add new zones, additional storylines, or new systems, all those additions will come to players free of charge. There will be four seasons a year, with each season lasting three months.

“In general, the things that were rolled out as chapters, those will just be game updates from now on,” executive producer Susan Kath said.

ESO’s transformation will begin with Update 49 in March, when it will bake the game’s premium Thieves Guild, Dark Brotherhood, Imperial City and Orsinium DLCs into the base game. That update will also mark the first time ZeniMax Online will release an ESO update simultaneously across PC, Xbox, and PlayStation, the new normal going forward.



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