The Hundred Line: Last Defense Academy Is The Ultimate “What If” Game

The Hundred Line: Last Defense Academy Is The Ultimate “What If” Game


At the beginning of 2025, I fully believed I had grown tired of stories about multiple timelines. During the past decade, the Marvel Cinematic Universe pushed the classic comic book narrative device into the mainstream, fueling a film conglomerate with legally approved cameos, flashy visuals on the silver screen, and loose plots that, eventually, came together for one final pay-off.

While the concept of the multiverse has been explored in film and TV even before Marvel’s takeover, it quickly became the narrative foundation of choice. When done right, the potential is undeniable–works like Spider-Man: Into the Spider-Verse and Everything, Everywhere, All at Once are heartwrenching displays of interpersonal relationships, making characters face the reality of what-if scenarios, reconciling with their choices and what could have been if they had turned the other way instead. But you can only hear the same tune so many times before it starts to lose its original impact.

It wasn’t until The Hundred Line: Last Defense Academy that my interest was reanimated. The visual novel and strategy-RPG hybrid presents itself as deceivingly linear, only to push you into a completely different story structure at the very end. It makes for a sprawling web of outcomes based on your choices, all while showcasing different perspectives on events and characters that weave absurdity and sentimentality in equal measure in a showcase of creative prowess from the development team.

It all started after an eShop sale in July encouraged me to finally catch up with the Danganronpa and AI: Somnium Files series. It was the perfect motivation to prepare myself for this behemoth of a game, in which the lead developers of both series got together for a joint project that features 100 endings.

The concept sounded exhausting–as someone who’s constantly playing games for work, I figured I’d never be able to justify the time for it, especially since I wanted to at least play the most prominent modern works from the developers first. To my surprise, I ended up adoring the messiness of Danganronpa’s cruel killing games. But it was AI: Somnium Files and its sequel, Nirvana Initiative, that led me to begin to understand The Hundred Line’s potential.



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