Video game soundtracks often don’t stand out unless they’re tied to meaningful or memorable points that create a lasting emotional impact, evoking anything from joy or sadness to pure hype or awe. South of Midnight by Compulsion Games manages to intertwine its narrative with its music and audio design in such a way that those unforgettable moments are numerous throughout its 10-12 hour storyline.
South of Midnight takes place in a fantasy version of the American Deep South, and it’s full of characters and creatures who have lived through tragic events. You play as Hazel–a Weaver who can see ghosts and learn from the past through memories. Hazel helps address and heal others’ emotional wounds through a bit of magic and a lot of understanding. As the details behind characters’ hardships unfold, their trauma transforms into pieces of music that reinforce the game’s themes and live on long after the credits roll.
I spoke to lead composer Olivier Derivière and audio director Christopher Fox in two separate interviews to learn more about what went into South of Midnight’s tremendous music and audio design.
South of Midnight Gameplay Trailer | Xbox Games Showcase 2024
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Neither Derivière nor Fox is from the American South. I brought this up when speaking to them, trying to understand how the game sounds the way it does despite that fact. Derivière shared a similar confusion when he was first asked to work on the project.
“At first, I was like, ‘Why are you hiring me? I’m French.’ I’m not from the South. This is not my culture,” Derivière shared. “And they were like, ‘We know that. We know that, but we don’t want you to be accurate. We want you to be authentic.’ And so when they said this, I was like, ‘Oh, I understand.’ You don’t want to create something that is from the South–like, accurately from the South–because it’s a fantasy. But it’s inspired by the South.”









