Best Mule Kick Augments in Black Ops 7 Zombies


Mule Kick returns to Call of Duty Zombies with Black Ops 7 after a game of absence. With Mule Kick, players have the ability to carry a third weapon, but that’s not as mediocre as you might think. Thanks to the Augment system, Mule Kick can stand on its own two feet as a Perk worth drinking.

We’ve covered the best Major and Minor Augment combinations for Mule Kick, including the Extra Slot you unlock for a 2nd Minor Augment at 100% research. Below, you’ll find what Augments you should be running, and why they’re so effective, so that you can run into some fresh maps of Black Ops 7 Zombies feeling stronger than the kick of a mule.

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Best Augments for Perks in Black Ops 7 Zombies

Find out which Augments you should be using for all Perks in Black Ops 7 Zombies right here!

Best Minor and Major Augments for Mule Kick in Black Ops 7 Zombies

Here’s What Augments You Need to Use for Mule Kick

Augment Name

Augment Type

Description

Free Throw

Major

Chance to keep equipment when used. Does not apply to Combat Axe.

Plate Hunter

Minor

Carry more Armor Plates.

Fully Equipped

Minor (Extra Slot)

Carry more Equipment.

For the Major Augment, you’re going to want to run Free Throw. This provides you with a generous chance that you will keep your Equipment once you’ve used it. Whether you’re throwing a Kazimir, Monkey Bomb, or even using a Stim, the fact that there’s a chance you can essentially get a free piece of Equipment back is grand. This is especially useful for easter egg hunts and high rounds.

For your first Minor Augment, it’s best to use Plate Hunter. Plate Hunter is essential for high rounds, as it allows you to carry 4 total plates. While this doesn’t mean you can have 4 plates equipped at once, it does mean you can carry 4 so that you’re constantly ready to re-plate when it’s needed. This is great for high rounds when zombies can destroy a plate with just one hit, so the 4th is there as an added layer of protection.

For your second Minor Augment, we recommend Fully Equipped. Your second Minor Augment is unlocked via the Extra Slot you get from 100% research on Mule Kick. With Fully Equipped, you can now carry a single extra Equipment for your Tactical Equipment and your Lethal Equipment. Being able to carry another Combat Axe and another Monkey Bomb or Kazimir is an amazing addition that will allow you more breathing room with your Equipment, and a lack of necessity to constantly replenish at the Crafting Table.


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Released

November 14, 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs




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