Developers Treyarch Studios and Raven Software have released the official patch notes for Call of Duty: Black Ops 7 and Call of Duty: Warzone Season 1 ahead of the update’s release later today, December 4. As expected, the change log for both titles is incredibly lengthy, as Call of Duty: Black Ops 7 and Warzone are set to undergo some major changes for the shooter’s very first season. While there will be plenty of new content for players to check out in both games, players can also expect tons of bug fixes, adjustments, improvements, balance changes, and more.
Following its full reveal last month, fans will soon be able to jump into the very first season of Call of Duty: Black Ops 7 on Thursday, December 4 at 9 AM PT. The update is available to pre-load now for PlayStation, Xbox, and PC via Battle.net, but those on Steam will be required to wait for the patch to go live before they can download and install it. The size of the update will also vary depending on the platform, but early pre-load details suggest it is anywhere between 16 GB and 30 GB.
Call of Duty: Black Ops 7 Players Call for Nuketown Bug Fix
Call of Duty: Black Ops 7 players call for developer Treyarch Studios to fix a severe bug on Nuketown, the iconic multiplayer map.
Black Ops 7 x Warzone Season 1 Changes Revealed
With the update just a few hours away from release at the time of writing, developers Treyarch Studios and Raven Software have now released the full list of changes coming to their respective titles with Season 1. The official patch notes can be found further down this article, which detail the new maps, weapons, modes, and more coming to Black Ops 7. The new season will also be a significant one for the Warzone community, as it marks the full integration between the two titles. Following the release of Season 1, all of the Black Ops 7 weapons and Operators will be usable inside of Warzone, which also means there will be cross-progression across both games. Anybody who has already leveled up their favorite weapons inside of Black Ops 7 will find them at the same point in Warzone.
As for balance adjustments and quality-of-life improvements, the list is endless. According to the Warzone patch notes, Raven Software has made new Aim Assist adjustments with Season 1. The studio says it has tuned the strength of Aim Assist at short and long ranges and refined full-activation requirements to better balance engagements between Controller and KBM players.
There are also some significant movement changes, as Raven says the goal for Season is to make traversal feel smoother, more responsive, and more natural as players flow through the map. As such, Tactical Sprint has been removed as a core ability and moved to the Sprinter Perk, but base sprint speed has been increased to make up for this change.
After its introduction in Call of Duty: Black Ops 7, Raven Software has now confirmed that Open Matchmaking will come to Warzone with Season 1 on December 4. This change will apply to all non-Casual modes available on the Warzone playlist. For those unaware, Open Matchmaking is a more traditional system that minimally considers skill when matching players together in a lobby. Instead, the system will prioritize connection, meaning players will see a mixed bag of skilled players when they jump into a game of Warzone.
Speaking of matchmaking in Black Ops 7, Treyarch is once again making a change to the system with Season 1, as the studio says it has seen increased engagement with Standard Moshpit (which still features skill-based matchmaking). As such, Treyarch says it will be moving the playlist to the Featured tab for players who prefer an experience with more similarly skilled opponents. For the full details, check out the patch notes below.
Call of Duty: Black Ops 7 Season 1 Update Patch Notes
WEEKLY CHALLENGES
Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.
At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone (Warzone Patch Notes) — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.
Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.
Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!
NEW WEAPONS
The following weapons are available at launch with even more coming in-season.
Kogot-7 – SMG (Battle Pass)
- Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil.
- What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things.
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Prestige Attachment: MFS Kogot-7 Akimbo
- A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments.
Maddox RFB – Assault Rifle (Battle Pass)
- Full-auto assault rifle. Fast fire rate with a large ammo pool.
- A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns to action in Black Ops 7. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights.
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Prestige Attachment: 13” MFS Echo-Fire Barrel
- A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss.
Ballistic Knife – Melee (Weekly Challenge Reward: Week 1)
- Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles.
- The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact.
NX Ravager – Special Weapon (Event Reward: Week 2)
- Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact.
- Take aim with the NX Ravager compound bow, featuring quick loading bolts in a device that shoots accurately to great distances
NEW ATTACHMENTS
Akita Scorchlink Akimbo (Weekly Challenge Reward: Week 2)
- Why wield only one full-auto Shotgun when you can have two? With this Attachment equipped, you’re granted dual capabilities coupled with Belt Fed Ammo Capacity and an Overheat mechanic, with a slight dip in damage range and hipfire spread to compensate for the barrage of rounds. Blocks other Magazines.
NEW MULTIPLAYER SCORESTREAK
Deadeye Drone (Weekly Challenge Reward: Week 3)
- Take to the skies remotely with the Deadeye Drone to harass and eliminate enemies with its onboard rifle. Soar over the environment and look for target indicators marking the position of enemy Operators.
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Overclock Abilities
- Extended Mag: Larger magazine allows for more shots.
- Grenadier: Attached grenade for aerial bombing.
NEW MULTIPLAYER MAPS
Utopia (6v6)
- Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition.
Fate (6v6)
- David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered.
Odysseus (6v6 / 2v2)
- The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky.
Standoff (6v6)
- Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a huge role in casual and competitive play.
PARTY GAMES RETURN
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Prop Hunt
- Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up.
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One in the Chamber
- Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain, a UAV begins to scan the area, forcing the remaining targets into a fight.
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Sharpshooter
- Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match.
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Sticks & Stones (Week 2)
- Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware — those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores.
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Gun Game (Week 2)
- Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tear and vice versa, so don’t let anyone get up close!
NEW ZOMBIES MAP: ASTRA MALORUM
The heroes continue their perilous journey in search of another Shadowsmith, with their path leading them to a mysterious observatory, a relic ripped from the early 20th century now drifting silently within the shimmering rings of Saturn.
Once a beacon of human curiosity and discovery, the observatory has become a ghostly monument suspended in time, its rusted domes and fractured telescopes watching endlessly over the planet’s swirling bands. Within its hollow corridors, secrets of the past, and the next step in their quest awaits.
NEW ENEMY: O.S.C.A.R. (ASTRA MALORUM)
This sentinel robot — a remnant of mid-20th Century cinematic imagination — has somehow become an animated, stalking menace that roams the dark halls of the Observatory. Known as the Observation System and Carnifex Adjudicator Robot (or O.S.C.A.R. for short), this Elite entity seems to be persistent in assessing and neutralizing threats, slowly hover-patrolling areas where a disturbance has occurred.
NEW WONDER WEAPON: LGM-1 (ASTRA MALORUM)
The Little Green Menace launches saucer squadrons that exterminate enemies like the lower life forms they are. Shoot for the stars!
A retro-sleek artifact with unique target acquisition and annihilation qualities, the LGM-1 shoots out partly autonomous saucer-like projectiles that swarm nearby targets with miniature (but potent) laser fire.
This small squadron of independent spacecraft prioritizes the closest targets and depends on weapon aiming. These flying discs then track and circle enemies, before returning to the LGM-1 for replenishment.
NEW SURVIVAL MAP: EXIT 115
Welcome to Reba’s Diner! Survive as many rounds as possible in this isolated location from Ashes of the Damned with everything you need to put up a fight. The more rounds you survive, the more rewards you can earn:
- “Chef’s Special” Animated Emblem and 1,000 XP (reach Round 10)
- “Ravaged” Charm and 2,500 XP (reach Round 25)
- “Perkaholic” Ultra GobbleGum and 5,000 XP (reach Round 50)
RETURNING PERK-A-COLA: MULE KICK
Drink to carry an extra weapon. Unlock 15 total Augments to begin this Research.
If you’re concerned about bringing too few guns to face down unruly undead hordes, take a swig of Mule Kick and increase your weapon capacity with room to carry an additional Primary Weapon, along with some additional augmentations to your ammo and Equipment carrying capacity.
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Major Augments
- Pack Mule: You can carry more stock ammo. This applies to all your Primary Weapons, and the amount varies depending on the type of weapon. Includes Wonder Weapons.
- Free Throw: Chance to keep Equipment when used. Does not apply to the Combat Axe. This means when you throw non-retrievable equipment, like a Decoy or Molotov, there’s a chance your ammo count remains the same.
- Ol’ Reliable: Your third Primary Weapon is recovered when you repurchase Mule Kick. Does not apply to limited-quantity weapons (like certain Wonder Weapons). Your weapon now no longer falls to the ground and is instead stored within a realm out of your grasp… until Mule Kick is used again.
- Multi Pack: Pack-a-Punching a weapon might cause another weapon you are carrying to upgrade to the same PAP level. This includes your dedicated Melee Weapon. If the upgrade doesn’t happen, the chances of it happening in the future increase.
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Minor Augments
- Fully Equipped: You can carry more Equipment. This allows you to carry one additional Tactical, and one additional Lethal.
- Plate Hunter: You can carry an extra Armor Plate. Note this adds one to your Plates in reserve, not currently worn and protecting you.
- BOGO: Crafted Equipment grants an additional Equipment up to the maximum capacity. This allows you to craft one item and get another one for free, if you have the inventory capacity.
- Kick Back: Get a discount on Perks. This applies to purchasing Perks at machines, and the discount is significant.
RETURNING AMMO MODS
Light Mend
- Bullets deal Light damage. Each bullet has a chance to transform a Normal or Special Enemy’s health into a Healing Glyph that moves to nearby injured allies. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
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Major Augments
- Antibiotic: The Healing Glyph damages enemies that touch it, but this also reduces its lifetime.
- Big Game: Light Mend can activate on Elite Enemies, dropping three more Healing Glyphs and doing more damage.
- Dual Action: Consuming a Healing Glyph will temporarily allow you to heal faster.
- Booster Shot: The Healing Glyph can now overcharge health.
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Minor Augments
- Longer Life: The Healing Glyph lifetime is increased.
- Extra Strength: The Healing Glyph replenishes more health when consumed.
- Express Remedy: Increase the range that the Healing Glyph will move to an ally.
- Mitosis: Each activation has a chance to create an extra Healing Glyph.
Shatter Blast
- Bullets deal explosive damage. Each bullet that hits a Normal or Special Enemy has a chance to create an explosion that destroys armor. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
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Major Augments
- Big Game: Shatter Blast can activate on Elite Enemies.
- Blast Chain: Shatter Blast has additional detonations.
- Blast Repair: When Shatter Blast destroys enemy armor, some of your armor is restored.
- Blast Shield: Damaging multiple enemies with Shatter Blast temporarily mitigates damage you receive.
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Minor Augments
- Blast Zone: Increases the size of the explosion.
- Blast Boost: Increase the explosion damage.
- Blast Wave: Normal Enemies are knocked down by the explosion.
- Blast Through: Weapons with Shatter Blast deal more damage through armor.
RETURNING FIELD UPGRADES
Tesla Storm
- You and nearby allies will generate electric fields that stun and damage enemies. Unlock six total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
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Major Augments
- Transformer: The field’s damage is increased by the number of allies that are connected.
- Shockwave: On activation, release an explosion that stuns and deals Electric damage to nearby enemies.
- Static Discharge: On activation, create a lethal surge of electricity around you.
- Haywire: Periodically send out electric charges that stun and damage enemies while the Tesla Storm is active.
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Minor Augments
- Power Grid: increase the range that the electric tether can connect to allies.
- Overclocked: Your movement speed is increased during Tesla Storm.
- Lithium Charged: Increase Tesla Storm duration.
- Amped: Increase the Tesla Storm stun and damage radius.
Frost Blast
- Create a blizzard that deals lethal Frost damage on activation and slows enemies that enter it. Unlock 9 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
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Major Augments
- Ice Slick: Enemies within the blizzard may be knocked down.
- Flash Freeze: Normal Enemies within the blizzard will be frozen solid and are killed when damaged.
- Frost Cast: The blizzard moves forward when activated.
- Stone Cold Stronghold: Incoming damage is mitigated while you’re inside the blizzard.
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Minor Augments
- Extension: Significantly increase the blizzard’s duration.
- Frostbite: Increase damage to frozen enemies.
- Extra Charge: Increase Max Charges by one.
- Deep Chill: Enemies continue to be slowed after leaving the blizzard.
Mister Peeks
- Summon Mister Peeks to our reality. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is carried forward into Black Ops 7.
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Major Augments
- Dance Party: Mister Peeks becomes the life of the party.
- Arcane Fury: Mister Peeks becomes a master of the elements.
- Apex Hunter: Mister Peeks focuses all attacks on the strongest nearby enemy other than bosses.
- Peek Health: Heal rapidly while near Mister Peeks.
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Minor Augments
- Social Butterfly: Increase Mister Peeks’ attraction radius.
- Peeks’ Favor: Mister Peeks is good to have around near Mystery Box locations.
- Party Animal: Increase Mister Peeks’ dance duration.
- V.I.B. Discount: Mister Peeks will offer an ammo discount to VIBs (Very Important Buddies).
NEW GOBBLEGUMS
Crack a tooth and bring the elements to your next Zombies encounter, as well as some memorable tunes, with the following two new GobbleGums:
Elemental Exposure (New, Epic GobbleGum)
- Type: Instant.
- Zombies Description: [Lasts 3 Minutes] Your weapons will always inflict damage of the target’s Elemental Weakness.
- DOA 4 Description: For the next ten minutes, you are invulnerable to all hazards. Not effective in the Boss Arena.
Slaylist (New, Whimsical GobbleGum)
- Type: Instant.
- Zombies Description: Plays a random Zombies song.
DIRECTED MODE: ASHES OF THE DAMNED
Return to Ashes of the Damned with a guided Main Quest experience. Rounds advance with progression with a maximum round cap of 15. Recommended for casual or new players. Complete to obtain the following:
- The “Bushwalker” Skin for Maya, as well as a Calling Card and 5,000 XP.
- There’s also an additional Calling Card and 10,000 XP for obtaining all necessary Intel.
NEW ENDGAME WORLD EVENTS
You’ll need to face down threats and build up your Operators’ Combat Rating, Skills, and Abilities, as Season 01 brings new multi-stage World Events into the mix to challenge players. You’re advised to be at least Combat Rating 45, call up your squad, and bring your highest Rarity
Colossus of Avalon (Launch)
- A giant mechanical contraption towers over the Avalon terrain, leaving a bloody path in its wake. To claim the bounty of rewards on offer for defeating this behemoth, you may need reinforcements outside of your own squad. Tool up, study the giant for weaknesses, expose its core, and take it out! Fail, and the Colossus will blast off into orbit, so don’t delay in your aggression.
Toxic Tyrant (Launch)
- A second major threat to Operators within the Avalon theater of combat. A severe neurotoxin outbreak occurring in Avalon. With time running out, you’ll need to focus on finding the source of this terror and try not to lose your mind entirely when facing the final, large-scale threat let loose by this hallucinatory biological weapon.
NEW ENDGAME EXOTIC SKILLS
Unlock eight new Exotic Skills that change up gameplay in a variety of strategically viable ways.
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Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
- Mega Punch: Replaces your weapon butt with a deadly punch that knocks back enemies and deals more damage.
- Conjuration: Kill enough enemies to summon Toxin Butterflies that harass and damage enemies.
- Echo Shell: Significantly reduces damage taken from behind.
- Celebration: Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target enemies.
- Frost Cloud: Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies.
- Resurrection: On fatal damage, become temporarily invulnerable instead of dying. Available once per match.
- Shattered Shield: Stun and damage nearby enemies when Armor Plates break.
- Graviton Reaction: Taking melee hits can spawn a Black Hole that damages and displaces enemies.
NEW ENDGAME EXOTIC WEAPONS
Two new Exotic Weapons are out there to be found:
- Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds.
- Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds.
NEW SEASONAL EVENTS
Season 01 kicks off with the Astra Malorum Zombies Leaderboard Event in Week 1, followed by the Rally Point Community Event in Week 2, which tasks all players to work together to complete community missions to unlock rewards for all. Participate in other Events throughout the season to earn additional rewards, including new Weapons, Blueprints, Camos, Operator Skins, and more.
It’s up to the community to work together in the Rally Point Event. Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together. When Community Milestones are reached, all players who’ve participated in the Event will receive the reward, including the all-new NX Ravager Crossbow Special Weapon.
GLOBAL
RICOCHET ANTI-CHEAT
For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements.
- TPM 2.0 & Secure Boot are required to play Warzone starting S01.
- Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page.
- Stronger boosting detections: Removing cheaters gaining unfair progression.
REWARDS
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Email Verification Rewards
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Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time:
- “Veiled Aurora” Universal Weapon Camo
- 5x 1-hour Double Level XP tokens
- 5x 1-hour Double Weapon XP tokens
- 5x 1-hour Double Battle Pass XP tokens
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Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time:
Challenges
- Added the option to “Go To Challenge” when selecting a Calling Card in the Reward Feed that lets players quickly navigate to the Calling Card Challenge that unlocked that specific Calling Card.
- Addressed an issue that was incorrectly displaying Mastery Camo progress and the next Mastery Camo Challenge in the Camo Hub for all modes.
- Addressed an issue that was causing some Challenge amounts to overlap with the progress bar in the Lobby Challenge Tracker widget.
Weapons
Bullet Penetration



