New Silent Hill f Update Finally Addresses Players’ Biggest Complaint

New Silent Hill f Update Finally Addresses Players’ Biggest Complaint


After weeks of players criticizing Silent Hill f for being too combat-heavy and unnecessarily difficult, developer NeoBards and publisher Konami have shared patch notes for an update that massively overhauls the game by introducing a new Casual Action difficulty, which makes the game a whole lot easier to beat. Silent Hill f received mostly positive reviews upon launch, but both audiences and critics shared heavily mixed reactions to the game’s combat, which some argued was too action-focused and detracted from the psychological horror that makes the Silent Hill franchise special. In response to this feedback, NeoBards has added a brand-new game mode, and players are already celebrating the big change.

Silent Hill f launched on September 25, 2025, and introduced players to protagonist Hinako, a young schoolgirl who is faced with the horrors of her past in a desolate town in rural Japan. While some questioned the story of Silent Hill f and how it connects to the series as a whole, many appreciated the unique environmental design and creepy enemies. However, the game’s biggest flaw was its combat system, which a noticeable majority of players felt was too challenging, with unavoidable fights popping up too frequently. Those critiques may no longer be an issue, though, as NeoBards has finally addressed these complaints about Silent Hill f‘s combat with a new update.

Silent Hill f combat Hinako using spear vs Kashimashi
Silent Hill f promo screenshot featuring Hinako in an indoors location, fighting a Kashimashi doll enemy stranding next to a bookcase using a spear.

On November 13, NeoBards and Konami released patch notes for Silent Hill f update 1.10, which adds a Casual Action difficulty that massively decreases the game’s challenges. The update also allows players to skip multiple sections during a run on New Game+ in Silent Hill f, making it much easier for players to complete multiple playthroughs and see all possible endings. Other key improvements include an option to turn off Motion Blur on consoles, Hinako taking less damage on Hard Action difficulty and getting a stamina bar buff, along with a slew of quality of life improvements and general bug fixes.

Combat Silent Hill f

Further details on how NeoBards lowered the difficulty of Silent Hill f describe the removal of multiple enemies across various sections of the game, the reduction of unskippable combat encounters, and a bug fix that makes quick autosaves more convenient. Players are advised to download the latest patch to avoid compatibility issues, and many fans have already jumped back into the game specifically to give it another go after these major changes.

Silent Hill f Combat

With Silent Hill f setting a new franchise record that even bests the Silent Hill 2 remake, it would seem the harder-than-expected difficulty was not enough to deter fans, and the new Casual mode just might be enough to help further boost the game’s ratings and popularity. Fans can try out the new Silent Hill f Action difficulty on PC, PS5, and Xbox Series X, and interested players can stay tuned for any details on future updates to the game.

Silent Hill f Update 1.10 Patch Notes

Steam / Epic Games Store / Microsoft Store / GOG

New Features

  • Added Action Difficulty: Casual The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+ Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.

    • Items from the skipped sections will not be collected.
    • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings

System Changes



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