Amazon Game Studios has released the sixth installment in its behind-the-scenes series about the development of Tomb Raider: Legacy of Atlantis. The remake of Lara Croft’s original 1996 adventure is set to be released next year and will update the game for modern players. While that includes graphical improvements, the new video details gameplay changes and not everybody is happy about what was shown off.
The “Combat & Progression Reimagined” video posted on the official Tomb Raider YouTube channel this summer gives an in-depth look at a handful of new systems coming in Legacy of Atlantis. Game director Raul Siquera details one major addition to the remake: Focus.
“When you’re taking damage, dealing damage, dodging attacks, you’re building your Focus meter,” Siquera explained, “Focus allows you to slow down time around you and showcase some of the things that Lara used to do in 1996.” In practice this lets players unlock more of Lara’s iconic acrobatic moves after building Focus.
Design director Jason Epps detailed two more changes in Legacy of Atlantis: a skill tree and herb collecting. Both of these elements are heavily inspired by mechanics in Crystal Dynamics’ Survivor Trilogy, which revolved more around Lara needing to scavenge for materials and upgrade her skills. “When I played the Survivor series and I could suddenly affect and increase Lara’s power in the game, I felt much more engaged,” said Epps. Crafting takes on a Resident Evil-style system, letting players make items that heal Lara but also give her buffs.
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