GTA 6 Will Do Something the Franchise Has Never Done Before: Encourage Empathy

GTA 6 Will Do Something the Franchise Has Never Done Before: Encourage Empathy


Rockstar has confirmed GTA 6 features something the franchise has never had before: mechanisms that encourage empathy.

Rockstar North co-studio head Rob Nelson and head of publishing Jennifer Kolbe talked about how next week’s Grand Theft Auto changes the formula the series is known for during an interview with The Guardian (via @GameRoll_). Jason and Lucia will surely be able to cause a fair amount of chaos when players take control in Vice City, but in a post-Red Dead Redemption 2 world, they’ll have the freedom to be kind, too.

“Crime is a fundamental part of GTA – at least up until now, it has been,” Nelson said. “We’re trying to make sure we’re not punishing people for playing the game they are used to … [but] your actions will have some effect on how the game plays out.”

GTA 6 Launch Screenshots

Games like GTA 5 have given players playgrounds and characters that can maximize the mayhem. Trevor, one of that game’s three protagonists, is a great example of this chaotic energy, but in GTA 6, there doesn’t seem to be a direct equivalent. Sure, Rockstar’s trademark tone and instantly recognizable characters can be seen all over what few trailers we’ve received thus far, but everything seems a bit more grounded, too.




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