Saber Interactive’s driving game Rideshare Stimulator has already made headlines for all the wrong reasons. But while its use of AI and the allegations from a former writer have attracted plenty of attention, Rideshare Stimulator has a far more fundamental problem to overcome: being an enjoyable game to play.
You’re put in the driver’s seat of a rideshare business that you co-own with your buddy, Tim. You’ll have to pick up a variety of passengers, navigate traffic (and adhere to the usual rules of the road) and earn enough money to keep the business running. It has the potential to be a pretty fun gameplay loop, especially when there’s an ongoing side mission to restore an old sports car housed in your garage. Unfortunately, the more Rideshare Stimulator attempts to simulate the realities of the job, the less appealing it becomes.
After Rideshare Stimulator was announced, it almost immediately began drawing criticism after former lead writer Stella Sacco alleged that Saber Interactive had replaced her with AI-generated writing midway through development. Stacco claimed that she was removed from the project and that AI was used to write the remaining text, including material intended for future updates.
Saber disputed her account, insisting that neither it nor developer Unigine had replaced writers with AI. The company maintained that the actual storyline for the game was written by humans, but acknowledged that generative AI would be used in an experimental free-ride mode featuring an endless supply of passenger interactions.
The dispute escalated when Saber CEO Matthew Karch responded publicly to Sacco’s claims. His comments included a personal attack on the former writer, suggesting that he would have been happy to replace her with AI in retrospect.




