Batomon Showdown Is The Hottest New Auto Battler On The Block

Batomon Showdown Is The Hottest New Auto Battler On The Block


I’ll be the first one to admit that the auto battler genre isn’t everyone’s jam, but for those who enjoy the blend between econ management, team building and tactical positioning, Batomon Showdown hits hard.

The game came out about two weeks ago and I’ve been completely hooked ever since. It’s available on both mobile ($6 on Android) and PC ($15 on Steam), it’s super affordable and it has that addicting quality you get from great roguelikes: At the end of a run, all you want to do is launch into another.

The gameplay can largely be summed up as Pokémon meets Super Auto Pets. Every day you get a little money that you can spend by buying monsters or items. Individual creatures are spread across a range of rarities (common, uncommon, legendary, etc.) and belong to one or more types — like fire, toxic, flying and rock. If you construct a team with multiple monsters of the same faction, they can synergize with each other to boost their attacks (or defenses in some cases). And if you buy three copies of the same creature, they will merge together, level up and give you a trinket to boost your squad even further.

Meanwhile, items can augment your squad by doing things like reducing cooldowns, giving you trinkets (aka powerups), generating money and more. And if you’re not happy with the current selection in your store, you can spend a bit of cash and re-roll it. For anyone who has played other games in the genre like Teamfight Tactics, Hearthstone Battlegrounds and DOTA Autochess, the general setup of Batomon Showdown will feel immediately familiar.




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