Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine — ‘Our Goal Is a Future Where We Create Games Together With AI’


Resident Evil and Street Fighter developer Capcom revealed some big changes coming to its RE Engine, which they plan to incrementally improve and transform into an “AI-generation game engine.”

On October 2, Capcom held its own tech conference, called ‘Capcom Open Conference RE: 2026.’ One of the most notable takeaways from this event was a presentation given by programmer Satoshi Ishida, titled ‘The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.’ The purpose of this presentation was to outline several major changes coming to the RE Engine, which will come in the form of a multi-step improvement project called ‘REX.’

As reported by Japanese news outlet GameBiz, Ishida mentioned three major issues that Capcom is currently experiencing when it comes to game development: First, games are now so massive that simple processes have become extremely time-consuming; increased numbers of staff mean an engine is needed that’s easy for everyone to use; and finally, “successfully integrating AI technology into development workflows has become an essential condition for streamlining future development.”

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GameBiz’s report confirmed that REX was created to help solve these problems by improving the efficiency of game development, game performance, tools, quality assurance, etc. Capcom felt that, rather than creating a brand-new engine from scratch, gradually adding these improvements over time is the best way to help evolve the RE Engine to the next generation.




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