After a claim earlier this week suggested that Hideo Kojima’s Physint may have cost upwards of $400 million, rampant speculation about the Metal Gear Solid spiritual successor’s budget ensued. We still don’t know Physint’s actual budget, but Bloomberg’s Jason Schreier and Windows Central report that it’s not quite that high.
The hubbub around Physint’s budget
During The Game Business Show on Sept. 24, Christopher Dring briefly mentioned that Physint had a budget of around $400 million. As Xbox recently signed a publishing deal for Physint before laying off hundreds of developers and restructuring some of its studios, the response to this claim was mixed.
Other reporters quickly denied that Physint cost that much. On ResetEra, Bloomberg’s Jason Schreier explained that he is usually “hesitant to get into exact numbers without seeing documentation or corroborating them with multiple firsthand sources,” but that “someone at Xbox with firsthand knowledge of the deal told me that they signed Physint for significantly less than this.” Windows Central backed that up, with Xbox sources telling the publication that Physint cost “far lower” and a “fraction” of that supposed $400 million figure.
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