As I was about to bounce from a call with Coin Crew Games co-founder Mike Salyh and senior game designer Jacob Surovsky, I casually asked if their next game, Escape Academy 2: Back 2 School, had a release date yet. After 30 minutes talking about the sequel and its place in the current co-op landscape, they had one last surprise: It did, and they were about to announce it at Gamescom.
“So, it is going to be in November…” Salyh told me, anticipating my reaction. We snapped back into interview mode instantly.
In the games industry, November belongs to one title: Grand Theft Auto 6. Publishers are so terrified of crossing its path that virtually no major games are dropping that month aside from a gag game from Devolver and a batch of retro releases from Atari. Choosing to share the air with GTA 6 had become an unspoken taboo among publishers. Coin Crew Games, on the other hand, isn’t worried about Rockstar’s open-world crime thriller stealing the audience for a multiplayer escape room game.

“Obviously, time will tell, but it’s so big that I think it’s OK,” Salyh said. “I think a smaller indie title can coexist with it. I think it’s harder to compete with a lot of peer titles in September than knowing, okay, we’re gonna be the little guy in the room with the big guy.”
“It gives us time to add the carjacking mechanic to our game, which we were really sorely missing,” Surovsky added.
Coin Crew has a good reason to be confident about its gamble. As sweat-inducing as the timing may be for publishers, Escape Academy 2 arguably couldn’t be launching at a better time. It’s landing in the middle of a multiplayer renaissance, hot off the heels of both Big Walk and Orbitals. Players are hungry for great co-op experiences, and Coin Crew has spent the last four years sharpening its skills to deliver just that. If it can connect with its target audience in November, Escape Academy 2 stands to prove that video games are bigger than one single titan.
Coin Crew Games, a studio founded by real-life escape room designers, made its debut in 2022 with Escape Academy. It was a product of COVID-19 pandemic isolation; the developers wanted to capture the essence of an escape room and deliver it to players at a time when stuffing a handful of people in a box was a no-go. An Xbox Game Pass deal helped the studio find its audience, to the point where it was able to continue experimenting with Escape Academy post-launch. The team toyed around with competitive modes and procedural puzzle design in DLCs like Tournament of Puzzles, but its ambitions began outpacing its expansions.
“When we launched Escape Academy, we got so much positive feedback,” Salyh said. “We were able to continue growing the game and the player base with the DLCs. Eventually it got to a point where we realized now we actually do have the chops to pull off some of these bigger ideas. And we heard so much good feedback from the community on what they would want to see in more content that we realized that this is bigger than just another DLC. There’s a whole sequel here.”
That creative riffing led to Escape Academy 2: Back 2 School, which is a more fully realized version of its predecessor. It still centers around escape room puzzles that can be played in split-screen co-op, but it also allows players to explore the actual academy where the series is set. There’s a bigger narrative focus, more characters, and a classic adventure game flow that Salyh compares to Banjo-Kazooie. (School credits are Escape Academy 2’s version of door-unlocking Jiggies.)
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