Any time you look at or talk about Exodus, the upcoming space opera RPG from Archetype Entertainment, the Mass Effect comparisons start flying at light speed. I mean, Exodus narrative director Drew Karpyshyn played a major role as a writer and lead at BioWare to shape the stories of its biggest hits. In our conversation following my hands-on preview of Exodus, he told me that Mass Effect is a perfectly fine way for people to wrap their head around what this new game is.
The parallels don’t end with the Paladin/Immortal morality system or the romance and relationship dynamics that are going to drive the story, either. He hinted at how the decisions you make can impact Exodus’ ending. Of course, that’s not exclusive to BioWare games by any stretch, but when the Mass Effect 2’s suicide mission is regarded as a series pinnacle, no one would blame to draw a quick comparison.
When I asked about the relationship systems in Exodus, Karpyshyn emphasized wanting to make them feel real and said it’s about, “[M]aking their relationship with you grow, allowing it to evolve from the choices you’ve made, and realizing that the choices you make are going to bring some companions closer to you, but maybe push some companions farther away.”
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