It’s Time To Accept Madden Is Good Again

It’s Time To Accept Madden Is Good Again


For my entire life, sports games have lived under the shadow of a particular criticism: “same game, different year.” It was never literally true, of course, but has often reasonably captured the sentiments of millions of players who jump into annualized sports sims year after year. EA’s NFL sim Madden may be the most common target of this flavor of feedback.

There have been years when I, too, was very disappointed with Madden. It was taking the sport I love most and fumbling it every August. But for five years now, it’s felt less true, and at this point, with Madden NFL 27, we just have to admit Madden is good again.

To be fair, I had even higher praise for Madden 26 than you’ll find in this Madden 27 review, which takes a slight step back in some ways, but none of those shortcomings can be found on the virtual field itself. It’s the continued gameplay improvements that keep Madden from succumbing once more to formerly reliable memes and criticisms. The Tiburon team has been building and iterating on its foundational gameplay in clear and beneficial ways on a timeline that, to my mind, began with Madden 23. It culminates with this year’s game, which feels better than ever when you step onto the gridiron.

Defense is the key. Despite my career-high praise of last year’s game, something shook it to its core a month or two after launch, breaking the pass rush for the duration of the game’s time in the sun. It resulted in a Madden experience where games routinely went over 90 total points scored. In my competitive Madden league, I even saw some players score upwards of 70+ several times. Defense was sickly. Madden 27 is medicine. 

This year’s game focuses intensely on giving players more control over their players and improving things like zone coverage and pass rushing, in particular. In last year’s game, it felt like you needed a sixth sense as the user on D to make a stop. With smarter zone coverage, you can rely on AI defenders. Players won’t spectate from the middle of their zone anymore, as they now “look for work,” diagnosing a play’s progression and playing proactively rather than reactively. Along with new tools to play conservatively, aggressively, or their ultra variants, you can now better prepare for what you think you know before the ball is snapped. 

These new shoulder-button commands are part of a complete remap of the pre-play adjustments. These take some getting used to, as they reconfigure years of muscle memory for longtime Madden players, but it’s a worthy learning curve to run down, because the end result gives you not just more options, but options that are much quicker to activate. 

Things that may have taken four or five button presses in past games now take just two, and with new custom adjustments, you can create your own macro adjustments, bundling a set of would-be individual changes all in one go. For example, if you think you know what play your opponent is running, you can quickly activate a macro that adjusts your defensive line spacing, cornerback shading, and LB zone depth in ways that you feel counter that play correctly, all with the press of two buttons.

Macro adjustments and a streamlined controller remap are changes made for the diehards, and I love them.

It’s truly revolutionary and speaks to Madden’s renewed energy spent on serving the diehard community first and foremost. Even if macros sound too sweaty, you can use those provided by default, never having to jump into the game’s menus to create your own. It’s not as sexy a feature as the awesome new holiday game presentation, but in my mind, these new tools are the defining feature of Madden 27.

As deep as these new tools go to help defense, many of them work on both sides of the ball, and the offense actually gets an exclusive new toy, too. Timing-based catching came to both of EA’s American football games this summer, and Madden has the benefit of learning from College Football’s launch-week struggles. Similarly to timing your NBA 2K shot release in the green zone, timing-based catching asks Madden players to snag the ball at the moment it hits your hands. I’ve taken about two weeks to make up my mind on this optional new mechanic, which you can toggle off. I was skeptical and worried at first, but I’ve settled on using it. It adds more player input to plays, removing some of the Madden Math–as those in my league like to call it when the game’s attributes algorithm calculates who wins or loses any scuffle on a play.

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