
Let me get this straight: I play a lot of the best fighting games. I enjoy playing them. I am not good at the genre. Anything online requires me to adapt to players far beyond my skill level, and it’s almost pointless for me to attempt to reach that level. I just don’t have the time or patience to do it, but that doesn’t mean I can’t praise a game when it smashes it out of the park. After waiting for almost a decade for Injustice 3, Marvel Tokon: Fighting Souls is keeping me occupied, and, to be honest, it may even be better than NetherRealm Studios’ take.
While they share the same core DNA, they’re fairly different takes on fighting games. Marvel Tokon is a tag-team-centric fighter, similar to Arc System Works’ Dragon Ball FighterZ, while Injustice 2 takes the familiar one-on-one approach that games like Mortal Kombat deliver. Same genre, different niche, and while I typically prefer the style that NetherRealm offers, Marvel Tokon has turned me into a tag-fighter player.
Playing as the various Marvel superheroes, each with a distinct style developed by Arc System Works, makes every match feel distinct. While the story modes are essentially fights with various teams, interspersed with cinematic and comic book-style storytelling, they do a good job of teaching you the game’s mechanics. I do prefer the Injustice or Mortal Kombat style of fighting game stories, but this gives you a way to play with all of the teams in the game.



