XCOM and Gloomhaven’s creators say video game and tabletop collabs can save the industry


The gaming industry is in crisis. Layoffs at Xbox have led to still more layoffs from the studios Microsoft ditched. Bungie significantly reduced its staff right after releasing its final update for Destiny 2 and Epic Games cut 1,000 employees in March due to a downturn in Fortnite engagement. The tabletop industry has its own set of problems. Pathfinder publisher Paizo had to restructure after its book distributor Diamond Comics declared bankruptcy and CMON had layoffs, citing rising tariffs as it struggled to fulfill crowdfunding campaigns. The cancellation of projects like Plaid Hat’s The Monolith and the Altered expansion Roots of Corruption even after they achieved their crowdfunding goals further demonstrated the industry’s financing problems. Yet despite all the bad news, the creators of Gloomhaven and XCOM see collaborations across video games and tabletop games as the way forward.

“The crossover between video game players and board game players is big, and people are looking for popular IPs,” XCOM creator Julian Gollop told Polygon in a virtual interview.

Flaming Fowl Studios released a digital version of Isaac Childres’ celebrated dungeon crawling board game Gloomhaven in 2019, and Frosthaven is getting the same treatment from Snapshot Games, the studio Gollop founded in 2013. The Frosthaven tactical role-playing game is currently in early access and will have its full launch on Oct. 15.

Frosthaven Image: Snapshot Games

“The royalties we’re receiving from both Gloomhaven Digital and Frosthaven Digital is certainly welcome in this time when we have to face those extra tariffs,” Childres said. “That’s been nice and sort of keeping us steady and confident in our position to move forward with our other products.”

Meanwhile, board games provide video game studios with an established audience, clear rules, and art, making them a relatively safe investment.

“It gives us a little bit of stability and predictability compared to starting a fresh project or fresh IP that would take a lot more creative work,” Hristo Petkov, game director of the Frosthaven adaptation, told Polygon. “Of course, everybody wants to do creative projects, but the game industry is not that stable at the moment, so any stability you can get is welcome.”




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