Final Fantasy 7 Revelation director Naoki Hamaguchi has acknowledged the “open world fatigue” affecting the industry but says Square Enix was “very careful” to make sure fans would have “all the guidance they need” in the new remake chapter – even if it’s bigger than the last.
The developer helping lead the finale to its 2027 launch spoke about its size during a conversation with Eurogamer. In the interview, he teased how the team has done its best to tie a bow on the trilogy with one final adventure for Cloud, Tifa, Barret, and the rest of the gang in their fight against Sephiroth.
The two previous installments in the remake trilogy – Final Fantasy 7 Remake and Rebirth – have been lumped into online conversations about enormous open worlds that sometimes overstay their welcome. Hamaguchi said the concept of open world fatigue is “very important” to him, but it sounds like players won’t need to worry about feeling too lost.
“There are a lot of open world games out in the world right now, and [the idea of ‘open world fatigue’] is a very important concept to me,” he replied when Eurogamer asked about feedback to Rebirth. “It depends on personal preference and different perceptions, but for me personally, I know I’ve had the experience where I’ve been thrown out into an open world game and not known where to go, not known where to begin, and not known what to do. But at the same time, the concept of being thrown into this wondrous world where anything goes is amazing.”
Read Full Article At Source


