Halo: Campaign Evolved is a faithful remake of the original 2001 shooter, but with a few added changes, including three brand new levels. One of the new additions is skulls. The original game didn’t have them, and the Xbox 360 remaster had some, but this version has a whopping 39 Skulls to find–three per level. There are also three additional Skulls that are unlocked when you gain access to the Campaign Remix mode. This unlocks after finding three of the hidden Skulls, so if you’re following this guide you’ll get those rather quickly.
This guide is in campaign order, with the three prequel missions at the end.
This guide is a work in progress.
The Pillar of Autumn
Speed Limit

Immediately upon starting the level in the cryo chamber room, head to the back left of the room where there are a couple of barrels. Jump on top of the barrels, jump up to the catwalk, and walk to the other end to find the Speed Limit Skull.
Speed Limit disables sprint.

Magnified

In the weapons locker room on the way to the bridge, prior to getting a weapon, the Skull is resting on top of the first set of lockers in the center of the room.
Magnified changes the magazine size to 60 rounds.
Perspective

After receiving a Magnum on the ship’s deck, you will be placed in a hallway leaving the area. Turn around, and head back onto the deck towards Keyes. Underneath the two pilot seats at the front of the ship, you can find the Skull.
Magnified changes the AR to 60-round magazines.
Halo
Give & Take

During the three marine lifeboats section, in the main area between the three sections with the river, follow the river until it leads into a cave. In the center, near large rocks, the Skull is on a rock next to the river.
Give & Take makes it so firing your weapon drains your shield, but damaging enemies recharges it.

Floor is Lava

During the section where you defend three marine lifeboats in different areas, this Skull can be found in the area with the large rock formation overlooking where the pod landed. From the center grassy hill, there is a smaller rock formation below it, looking towards the pod. Jump down, and collect the Skull.
Floor is Lava makes it so you take continuous damage whenever touching the “ground.”

Grunt Funeral

At the marine lifeboat area with the underground section near a cliff edge, get onto the main metallic spire, climb up the side of it, throw a grenade, and do a 180 to jump over to the next part of the spire, where the Skull is.
Grunt Funeral causes Grunts to explode upon death.

The Truth and Reconciliation
Iron

Near the grav lift leading into the ship, on the far end near the cliff, look for a small white light on the ground. Walk up to the cliff edge and look down to see the Skull resting on the cliff.
Iron makes it so when anyone dies in co-op you return to the last checkpoint, and when playing solo the level restarts.

Endurance Spec

In the ship while opening the door for the marines, you’ll enter a room on the second floor, with two Wraiths on the ground level. Head to the far corner of the upper walkway and use a purple box to jump to the three pillars, with the Skull resting on the third one. If you fall, there is a pathway back up via the door in the back corner of the room.
Endurance Spec makes UNSC vehicles invincible.

Foreign

Upon entering the large hangar bay on the first floor, run to the back right corner where there is a locked door. Wait for the door to open when some enemies come out, rush inside, and you can find the Skull on the ground.
Foreign makes it so you can’t use non-UNSC weapons.

The Silent Cartographer
Bandana

After driving the Warthog to the first interior section of the level, you’ll approach the building from its side. Instead of going in, go past to find a small cave just past the building. Head to the end of the cave to find the Skull on the ground.
Bandana provides infinite ammo and grenades.

Acrophobia

After fighting the Hunters in the small above-ground arena, climb up the side of the structure in the middle to find the Skull at the top.
Acrophobia allows you to fly when holding the jump button.

Hip Fire

In the main structure towards the end of the level, where you determine where the control room is located, the Skull is in the winding ramp section, about one-and-a-half floors above the bottom. Get to the top of this ramp structure; you can look down the center to see the Skull resting on a small shelf-like area, above the bottom floor. Drop down and grab the Skull.






















































