Magic: The Gathering’s Multiverse Is Gearing Up For Its Next Big Story In 2027

Magic: The Gathering’s Multiverse Is Gearing Up For Its Next Big Story In 2027



A lot of the mainstream buzz around Magic: The Gathering in recent months has revolved around its Universes Beyond initiative, which has introduced outside IP into the decades-old card game. Final Fantasy, Avatar: The Last Airbender, and most recently Marvel Super Heroes have released full expansions, with The Hobbit and Star Trek set to arrive later this year. 

However, the reason those outside IP were able to join Magic was because of the strong universe of characters and locations the game has built in those 30-plus years. At MagicCon Amsterdam, the Preview Panel focused on Magic’s established multiverse, as the hour-long panel revealed all three in-universe sets coming to Magic in 2027, with the Universes Beyond announcements saved for another day. 

After the panel, we sat down with many of the key architects of the 2027 slate, both in Q&A roundtables and in one-on-one interviews, to talk about each of the three Magic multiverse worlds players will visit next year. We’ll explore an underwater world making its MTG debut, a new twist on an established plane, and a place thought lost in Magic’s lore. 

Under the sea with Nauctis: The Sunken Realm

2027’s first Magic: The Gathering expansion will be Nauctis: The Sunken Realm on February 5, which is set in a world that’s entirely underwater. The plane is inhabited by humanoid sea creatures, some of which resemble those we see in the real world. The preview video showed concept art of seals, sharks, and other marine life standing alongside merfolk and humans in full armor. 

As lead designer Mark Rosewater describes, the denizens of Nauctis fall into two categories: “humanoid” animals and “normal” animals. “The set has shark people, but it also has sharks,” Rosewater says. “We have a lot of humanoid versions of things, but there’s also just the normal versions of the animals in the world.”

However, not every being living in Nauctis is grounded in reality; “We are a fantasy game, we can make stuff up, and we did in fact make stuff up,” Rosewater said. “Some of them may be based on real-world things, some of them might just be our fever dream imagination, but the most important thing was making sure everything feels like an underwater thing, so even the stuff we made up is borrowing some elements of real-world animals, so they can feel like an underwater creature.”

When designing Nauctis, the team looked at all sorts of media that have told underwater stories before, and they were surprised to find that it was not as well-trodden as they expected. “There are a decent number of sources, but none of them really go that far, so we had a lot of space to play in,” Rosewater said. “We had a lot of freedom to do our own thing, only because the other things that have played in the space really haven’t been that imaginative.”

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