In the wake of Stadium’s death, Overwatch’s Quick Play Hacked weekend makes me hope 6v6 returns permanently

In the wake of Stadium’s death, Overwatch’s Quick Play Hacked weekend makes me hope 6v6 returns permanently


Overwatch 2 (now just Overwatch again) was my first experience with Blizzard’s hero shooter, so I never quite understood the fuss about how the developers killed 6v6. 5v5 was fine! Sure, it all skewed a bit toward everyone dealing as much damage as possible, but I enjoyed it. After this weekend’s Quick Play Hacked: 1-3-2 event, though, I get it. Make it permanent, Blizzard.

Blizzard uses Quick Play Hacked events to experiment with tweaks to the game’s standard, non-competitive formula — sometimes for future use, sometimes just for the fun of shaking things up. This version of it kicked 5v5 out the door and put 6v6 back, with a twist. Each team had a third slot for a damage hero, which you could use for a damage hero (obviously) or for a second tank. The other two slots are designated for supports, as always. It’s less of a nightmare than 6v6 open queue, where you get five people playing damage and a lone Zenyatta praying the orbs can save them all.

My initial big takeaway was that the format lets heroes lean into their specialties. On a two-tank team, Zarya gets to be the support tank tossing shields out, or has enough leeway to push forward into the enemy line without suddenly having five enemies all targeting her at once. Wrecking Ball and other dive tanks can do their job and not leave the back line defenseless. (And you have room for Balls or Winstons that are Just Okay without making the match miserable for everyone.) Even if there are three DPS and one tank, that’s still one more hero to stay behind and keep the squishies safe. And there’s room to take a flanker DPS along for extra damage. Usually, if you get D.Va flying off with Tracer or whoever, you better hope that A) the remaining damage hero is nearby and paying attention and B) the supports know how to play defensively. Game director Aaron Keller told Polygon during our oral history interviews that he doesn’t think sub-role passives live up to their potential currently. I’d say this seems like a way to fix that.

Blizzard axed 6v6 in a bid to make matches faster and more exciting, but the Quick Play Hacked matches were some of the best I’ve had in ages. Having that extra person, whether it’s a tank or a third DPS, creates room for so many more combos, for pairing off in little sub-squads that go try a thing. And maybe it works, which is cool. But if it doesn’t, no one else suffers for it since the team still has enough players left to carry on.




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