A former Rockstar Games producer has explained why the developer’s PC versions usually come long after the console version.
In an interview with YouTuber KiwiTalkz, former Rockstar Games producer John Ricchio explained that starting with consoles and going to PC is actually easier. Because consoles are more constrained, it’s simpler to start with the less powerful option and scale up, as opposed to building a game for PC and trying to scale it down.
“It’s always better to start with the constraints and then extend,” said Ricchio. “Because shrinking is a lot harder than extending. It’s way harder to make your game performant than it is to just be like ‘Oh, we’ve got extra room? Cool, we can deoptimize or make things more shiny.'”
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