id Software has issued a statement following layoffs at Xbox that saw roughly half the staff at the legendary first-person shooter studio lose their jobs.
On Wednesday, a WARN notice filed in Texas reported by Game Developer confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. The cuts were part of new Xbox CEO Asha Sharma’s “reset” of Microsoft’s gaming business, which began with 1,600 staff losing their jobs on Monday. Another 1,600 will be let go during the rest of the current financial year. Four Xbox studios are already out the door, with another hot on their heels.
Some have expressed concern that id Software would be unable to lead development on any new games in its current state, and that it might be relegated to support studio status. But in a new statement issued to IGN, id Software said it was now at the staffing level it was back when it made the much-loved 2016 Doom reboot — and insisted it was still capable of making “great games.”
Here’s the statement in full, posted to id Software’s X / Twitter page:
Thank you all for the support this week.
While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we’re known for. The team today is about the same size we were when making Doom 2016. We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.
We are focused on supporting each other and the team members impacted. We’re going to keep building the great games and tech that have defined us for the past 35 years, and we’re looking forward to seeing you at QuakeCon this August.
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