The long-dreaded time has come and Microsoft has begun to aggressively shift its Xbox plans, instituting heavy cuts across many of its studios–with more cuts to come over the next year–and various studio closures. One studio that appears to have emerged relatively unscathed is Mojang, makers of Minecraft. But underneath this illusion of safety are signs that Microsoft wants to use Minecraft to turn on the money spigot, which could mean worrying things for the beloved classic.
This “reset” for the Xbox brand comes after the company revealed it has been floundering this generation. Subsequently, new CEO Asha Sharma is attempting to right the ship–either for continued profitability or a possible sell-off. A handful of studios known for smaller or more niche games are being sold off, while larger studios like Bethesda are refocusing their efforts on their biggest, surefire hits. The situation is fluid and we likely won’t know the full impact for some time.
Amid all this, we’ve heard very little about Mojang. However, we now know that the studio is being moved from the Xbox Studios division under Matt Booty, and into the broader Xbox gaming division under direct supervision of Sharma. Game File reports that Sharma believes Minecraft has been underfunded, and that the mega-hit has largely been supporting the rest of the Xbox studios system despite its inadequate support.
Greater funding for Minecraft would surely be welcome at Mojang, and if it goes toward building the next great evolution of Minecraft, this could be very promising. But there are worrying signs that this pivot will not be used to make Minecraft bigger and better; on the contrary, they indicate Microsoft could transform it into something else.
“Sharma considers Minecraft to have been massively underinvested,” Game File reported. “They noted that Roblox, the hugely popular platform for player-made games, and Minecraft, more or less the virtual Legos of gaming, were comparable in size six or so years ago. But they estimated that Roblox has been investing more than five times as much in its business as Microsoft has on Minecraft.”
Invoking Minecraft alongside Roblox raises red flags. The two have some level of visual similarity, thanks to their voxel-based engines, but the two games are actually very different. The qualities that make Roblox so profitable–which appears to be Sharma’s primary objective in all of this–would not easily map onto Minecraft. In fact, they may be antithetical to the spirit that has made Minecraft such an enduring hit.



