All Phasmophobia Cursed Object Locations and How To Use Them

All Phasmophobia Cursed Object Locations and How To Use Them


Phasmophobia’s cursed objects, also known as cursed items or (officially) cursed possessions, are items with unique supernatural abilities that can assist your investigation. There are seven cursed objects available in the game that can only be used inside the investigation area, with their perks ranging from resurrecting fallen players to helping you eliminate evidence. However, which of these supernatural items spawns, and the number of them that spawn, changes from contract to contract regardless of the difficulty level you’re playing (outside of custom), though each has a distinct spawn location for every map.

Using these items is optional, but they can be particularly useful when you’re stuck identifying a ghost, or at higher difficulty levels with less evidence. However, these cursed possessions also come with risks. Each has the potential to negatively impact gameplay, with possible side effects including cursed hunts, obscured vision, muffled hearing, sanity drain, and even death.

Some of the cursed objects pose more of a risk than others, and even if you don’t use them, it’s worth grabbing a picture of the ones you spot for extra XP and cash–but using them is much more fun and adds the object to your lobby trophy case. Below, we break down how to use all seven cursed possessions in Phasmophobia and their spawn locations for every map.

All cursed objects in Phasmophobia and how to use them

Monkey Paw

A player holds the Monkey Paw cursed object in their hand in Phasmophobia
The Monkey Paw giveth, but it also taketh away.

The Monkey Paw can grant wishes–but they always come at a cost. To use this cursed possession, pick it up and make a Monkey Paw wish via local voice chat or using the game’s text-based UI (sometimes the latter is easier). If the wish is successful, one of the fingers on the Monkey Paw will curl closed.

More Monkey Paw wishes are available at lower difficulty levels (five on 0x-1x) and fewer on higher levels (four between 1 and 2x, three on above 2x).  When all the fingers are curled, you cannot use the paw anymore. Each wish can only be made once, so don’t waste them. 

Voodoo Doll

Phasmophobia player holds the Voodoo Doll in hand
Listen out for ghost interactions when you use the Voodoo Doll.

Using the Voodoo Doll is a great way to gather evidence on your ghost. The doll has 10 pins sticking out of it; each time you interact with it, one of them is pushed into its body, causing the ghost to interact with the environment. If you’re struggling to find the room, you can listen for the interaction to help narrow down your search. If you use the doll in the ghost room, your squad can have an EMF and/or UV ready to look for evidence. This makes it particularly useful when finding evidence to identify shy ghosts like the Shade.

Now for the drawbacks. Each time you push a pin into the doll, your sanity drops by 5%. If a pin goes into the doll’s heart, you lose 10% sanity, all remaining pins are pushed in (so the Voodoo Doll can no longer be used), and a cursed hunt is triggered. Cursed hunts are aggressive, longer-lasting hunts caused by using (or misusing) cursed objects. These hunts ignore sanity levels and hunt grace periods (the cooldown time between hunts), and cannot be prevented by smudging. A cursed hunt can also be triggered if you try to use the Voodoo Doll when you have 0% sanity.

Ouija Board

Phasmophobia's Ouija board active on a dining room table
Make sure to say “goodbye” when you’re finished with the Ouija Board.

The Ouija Board allows you to communicate directly with the ghost by asking it questions. To use this cursed possession, pick up the board and place it on a flat surface. Interact with the Ouija Board, and a planchette will drop onto the board to indicate it is now active. You can now ask Ouija Board questions using voice chat or the game’s text-based UI, though the latter has more limited options. If the question is recognized, then the planchette will move to answer it, indicating either ‘Yes’ or ‘No,’ or spelling out its response. If the planchette doesn’t move, the question wasn’t recognized or isn’t a valid one.

Every successful question you ask the Ouija Board (bar asking to play hide-and-seek) drains a certain percentage of your sanity. Questions and responses that are more likely to help you identify the ghost (like “where are you?”) zap more sanity than those that don’t (such as “when did you die?), with sanity drain ranging from 5% to 50%. So, make sure to note your sanity level before firing off a bunch.

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