The rail shooter is a moribund genre — one that hasn’t even really seen a wave of reclamation indie developers. There’s something inherently archaic about these games, once the ideal vehicle for video game spectacle. They’re usually brief 3D experiences in which the landscape and hazards rush toward you while you pick off as many enemies as you can, aiming for a high score.
Nintendo is looking to revive the genre with Star Fox — a remake of 1997’s Star Fox 64, a hugely enjoyable, approachable blast through an interstellar conflict between anthropomorphic space animals, heavily inspired by Star Wars and retro anime. It’s an odd move by Nintendo, motivated more by the merchandising potential of the characters than a desire for rail shooters to make a comeback, I daresay. But it’s still a welcome spotlight on a thrilling breed of video game that gets little love these days — and that, in its heyday, was often found in the vicinity of the medium’s technological and aesthetic bleeding edge.
Star Fox 64 is definitely one of the best rail shooters ever, but it’s not the very best. On the Switch, you can hunt down the genre’s origins in Sega Ages Space Harrier, an excellent version of the 1985 arcade game. Or try one of its coolest deep cuts in Sin and Punishment, Treasure’s N64 cult classic (available on Nintendo Classics with a Switch Online + Expansion Pack subscription). These are absolute classics, but they’re not the apex of the rail shooter form, either.
That honor goes to Tetsuya Mizuguchi’s Rez. Published by Sega for the Dreamcast and PlayStation 2 in 2002, and playable in a great modernized version on PC and PlayStation today, Rez takes the rail shooter genre’s focus on immersing the player in an audiovisual lightstorm and turns it into something transcendent.
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