Clair Obscur: Expedition 33 has become so special to players that some fans are sending out wedding invitations to its cast.
That’s according to Rich Keeble, the voice behind Gestral warrior Monoco and plenty of other characters. “I’ve just had an email forwarded to me that people want to invite us to their weddings and things like that,” he told Polygon over a video interview. “I mean, funny if it was just me turning up and we were like, ‘Oh yeah, typical. Rich Keeble wanted to get a free meal.”
Keeble knew the game would be a good one while he was working on it, but not quite this popular. He’s met “all these lovely people” at conventions who call Expedition 33 the game of the decade and get tattoos to celebrate it. (Not all have extended him a wedding invitation, however.)
Keeble never thought he’d be in a position like this. He came to acting relatively late, in his early 30s. He carved out a niche in voice work with his deep voice and comedic background, while still pursuing on-camera work as “bald ginger guys with glasses, or sometimes not glasses.” He’s still taken by surprise more than a year after Expedition 33’s launch, though even the game’s success hasn’t quite calmed all the nerves he gets when in the recording booth.
“Looking back, it’s just been crazy with the awards, and then we’ve just got BAFTA as well, Best Game,” he said. “I still think it hasn’t really sunk in.”
Keeble got to meet some of his costars, like Ben Starr (Verso) and Kirsty Rider (Lune) before they started recording, which he describes as unusual: “You don’t often know who the cast [members] are until the game is out.”
Like all of us on the outside, Keeble watched Expedition 33 skyrocket in popularity in real time leading up to the game’s April 2025 launch. As developer Sandfall Interactive and publisher Kepler Interactive put out various trailers promoting it (including a Monoco-specific one), he noticed a steady uptick in the game’s following online.
“I started to get a bit nervous,” Keeble said. He met Starr for coffee and asked for Starr’s take on the growing spotlight. While Starr thought it would do well, he tried to temper Keeble’s expectations, saying some people might not click with the turn-based combat. (Oh, how he was wrong.) According to Keeble, Starr said, “‘I think it’ll do well, but I don’t think it’s going to be a Baldur’s Gate 3-style movement.’”
Starr just wanted to manage expectations, but, “of course, he managed them the wrong way, because the game was a phenomenon,” Keeble said.
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