
Street Fighter 6 is now three years old and still going strong, with more than 2,000 entrants at this year’s Evo in Vegas, a fresh batch of new faces on the horizon in the upcoming fourth character pass (including the much anticipated figthing game debut of Tifa from Final Fantasy 7), and a lively online competitive scene.
To talk about the current state of the game, along with its plans for the future, IGN sat down with Director Takayuki Nakayama and Producer Shuhei Matsumoto at Evo 2026, where we covered topics ranging from the significance of Yasmine’s inclusion as the first Filipino character in Street Fighter history, the future of single player content now that regular World Tour updates have ceased, and a little tease of what players can expect out of Arjun, Tifa, and Bosch’s playstyles.
IGN: So, to start, you all previously confirmed that there will be no future World Tour updates, at least at this point, but also indicated that Street Fighter 6 is aiming for a 10-year lifespan. Can you talk a little bit about what kind of things that you’re planning on adding to the game to keep that life cycle going, apart from just new characters?
Shuhei Matsumoto, Street Fighter 6 Producer: To take a step back real quick, one thing that we do want to make clear in this interview is that there may have been a small misunderstanding in terms of the future plans of Street Fighter 6. Rather than there being a 10-year life plan, like a 10-year roadmap, from our perspective, we try to tackle Street Fighter 6 as a game that could last up to 10 years. And there’s no sort of confirmation that this is going to be a 10-year project. Rather, we went into the development with the mindset that we would love to have Street Fighter 6 operating and expanding for 10 years. So, I just want to make sure that’s clear.
Takayuki Nakayama, Street Fighter 6 Director: And in terms of what we want to do moving forward from here, there’s a lot. Specific details that we can share at this moment is going to be quite difficult in terms of World Tour. This is something that we wanted to continue expanding upon. But besides from that, there are other things that we are currently looking into, and hopefully we’ll have more to share at a later date.
So, it’s safe to say that the future of single player content is still bright?
Nakayama: Yeah. I mean, there’s a lot of things that we want to do. Certain things are out of their control. Just because we want to do something doesn’t necessarily mean they can be realized. But we hope that we can deliver â and there’s a lot new players â So we hope that we can accommodate to those people’s needs.
With development resources presumably being freed up from not having to do World Tour content for every character that comes out, do you envision there being any change in either the frequency or the offerings of DLC in the future of Street Fighter 6?
Nakayama: So, to clarify, while there may have been people working on World Tour in the past, and just because those people’s, I guess, bandwidth may be freed up, doesn’t necessarily mean that they could easily transfer those resources into something completely different, because the World Tour development required a completely unique skill set, and those skill sets may not necessarily transfer over to the content creation of other things. So it doesn’t necessarily equate in that sense.
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