Star Fox on Switch 2’s music is the best thing about it

Star Fox on Switch 2’s music is the best thing about it


It’s often said of remakes and remasters that the most effective ones are not the most dazzling, but those that look like the images the originals conjured in players’ heads. Crash Bandicoot N. Sane Trilogy is a great example of a remake that might be light years ahead of the originals technically, but that also has a deeply comforting familiarity; this is how your rose-tinted brain remembers it looking. The Shadow of the Colossus remake by Bluepoint (RIP) and Nintendo’s The Legend of Zelda: The Wind Waker HD get close, but miss by a whisker due to subtleties of shading and texture. They look too new, too sharp and three-dimensional.

I’m not sure that Star Fox passes this test — visually, at any rate. It’s a pretty game that follows the blueprint of the original Star Fox 64 with painstaking care, but in my head, I don’t think Star Fox 64 had this cinematic sheen, or this much hard detail. I think of it as being cleaner and more toylike. And that’s before you get to those distracting new character designs, which I quite like, but which bear little resemblance to the determined, animated plushies of the original.

But there’s one facet of this remake that absolutely nails its brief, taking the original material and blowing it out of the water in terms of fidelity, while perfectly realizing its spirit. I’m talking about the music.

Star Fox‘s approach to music is lavish, but simple. It takes the original score by Koji Kondo and Hajime Wakai, as performed by the Nintendo 64’s sound chip, and arranges it for a full orchestra. That’s about it; there are a few new compositions, especially for new cutscenes, but the main themes and level tracks are transposed note-for-note.




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