EA Sports FC, commonly referred to as FIFA despite its split from the sport’s global governing body in 2023, is the main soccer game on the market. Over the years, competition has come and gone, but ever since the Pro Evolution Soccer series tailed off in the late noughties, FIFA has donned the crown. eFootball, Rematch, and (confusingly) FIFA’s World Cup Netflix game post-split from EA Sports have, unfortunately, not offered much in the way of other options worth your time.
Claiming that’s no longer the case would be jumping the shark because it’s still very much in its infancy, but FIFA finally has a potential competitor: Goals. While the developer (also named Goals) hasn’t outright claimed Goals is here to topple FIFA’s reign, the game’s tagline reads “football gaming, rebuilt from scratch,” seemingly implying that until now, the genre has been broken.
Goals’ most obvious selling point is that it’s free-to-play, compared to EA Sports FC 26‘s premium price tag. Realistically, breaking down that barrier to entry and allowing anyone to give it a shot without forking over real money is the only way a FIFA competitor will stand a chance of succeeding, because EA Sports’ game has so much brand recognition.
On the surface, Goals bears many resemblances to Ultimate Team, the card-based mode that has featured in every FIFA and EA Sports FC game since 2009. The entirety of the game relies on opening packs of cards to improve your squad, before taking it to modes such as ranked and knockout, which closely resemble FIFA’s division rivals and weekend league respectively.
It isn’t a carbon copy, though. Firstly, Goals doesn’t have any real players; everyone on your team is fictional. This means the collective hunt for Messi, Ronaldo, or Mbappe doesn’t exist. However, there also isn’t a transfer market, so at the moment, there is no player economy, which leaves more room to focus on the actual soccer as opposed to the metagaming aspect of trying to buy low and sell high.
Progression, at least for the time being, is also much slower. While there is a pay-to-win element in the form of premium currency, which you can spend on more packs, the highest rarity of card you can guarantee is uncommon, aka players rated 70-79. The chance of getting an 80+ player is just over 5%, while an 85+ is 0.37%. A 95+ player? You have just a 0.0002% chance, aka approximately 1 in 500,000.
These odds may change in future as more pack varieties are released, but it means you’re far less likely to get frustrated, coming up against opponents that have dropped a wedge on the game to have the strongest team. However, highly rated cards can be acquired another way: upgrades.
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