In 007 First Light, The Best Part Of Being Bond Is The Boring Stuff

In 007 First Light, The Best Part Of Being Bond Is The Boring Stuff


In 2015, Batman: Arkham Knight launched with a succinct, straightforward tagline: “Be the Batman.” With a snappy, free-flowing combat system, riddles and mysteries to solve, a large selection of gadgets, memorable boss fights, and full access to the Batmobile, this game was the ultimate Batman Simulator.

Over a decade later, it feels like game studios are finally nailing down how to create gaming experiences that capture iconic characters from other properties and adapt them into compelling video game protagonists–the latest of which is IO Interactive’s 007 First Light.

On the surface, First Light checks off the items you’d have on a James Bond checklist: You’ll travel to exotic locales, drive fancy cars, and flirt with beautiful women. There’s even a title sequence with an original song, and somewhere in there is a gun-barrel sequence.

But rather than being just a facsimile of a typical James Bond movie, First Light fully takes advantage of its interactive medium, letting you inhabit the character rather than experience a cheap imitation of one of his movies. They might as well have made the tagline “Be Bond.”

Bond sneaks up on someone in 007 First Light.

The easy way to develop a video game with the 007 branding on it is to make a by-the-numbers shooter and add some stealth moments, but First Light is a far deeper experience, full of systems that are befitting of Bond’s character. The hand-to-hand combat makes Bond feel like the brutal and efficient operator we know him to be, gadgets are interactive, with loads of environmental elements, and Bond can even BS his way past grunts with fairly convincing lies–all of which help to build sandboxes where players can essentially role-play as Bond and approach situations in several different ways the character might.

I’d include First Light in a category that includes the Arkham series, Insomniac’s Spider-Man games, and especially Indiana Jones and the Great Circle–all blockbuster games that serve as “character simulators” and really put you in the shoes of legacy heroes. And I think a big part of what makes these games successful as simulators is how much they enjoy the busywork of being those characters.

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