Amsterdam’s Three Timelines and Cat Play Explained by Creator



On the heels of the release of a playable 30-minute demo, 1666: Amsterdam creator Patrice Désilets took to the stage at IGN Live today to discuss the game he fought so hard to complete. 1666: Amsterdam’s infamously long development process took over 15 years, which included both the game and Destilets spending time at multiple companies, before he was able to secure the rights back to finally complete his labor of love.

The director of Prince of Persia: The Sands of Time, Assassin’s Creed 1 and 2, and Ancestors: The Humankind Odyssey, and co-founder and creative director of Panache Digital Games, Désilets explained his persistence, telling the IGN Live audience, “When you have an idea and you feel there’s something to it, you have to stick with it. That’s how I am.”

Originally, his idea was to have a game where you’d play as the devil, but then series like Lucifer made him feel there’d been a lot of onscreen depictions of Satan lately. That made him switch to something that could represent the devil – in this case, witches.




Read Full Article At Source

Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail