
Mina the Hollower is very visually similar to classic Game Boy and Game Boy Color Zelda games like Link’s Awakening and the Oracle duology. But mechanically it’s significantly different, and Yacht Club discovered the distinction ran the risk of confusing players when it started putting the game in front of playtesters. As a result, it had to find clever ways to send a signal to players about this game’s different expectations.
In an interview with GameSpot, Yacht Club’s David D’Angelo said that players often expected Zelda-like progression, including specialized equipment to solve puzzles. That isn’t really how Mina works, however–the world is wide open, and you can go (mostly) anywhere you want right from the start.
“The biggest thing we were worried about is that in a lot of ways it’s not like a Zelda game in that you’re not getting the Hookshot to cross the pit,” D’Angelo explained. “One of the very common things that people ran into in our playtesting, people would get to the water area in the game and they would say, ‘I can’t go here. I don’t have the flippers.'”



