Tony Hawk’s Pro Skater but with TRAINS

Tony Hawk’s Pro Skater but with TRAINS


If David Jaumandreu is sure of one thing, it’s this: Nothing in the world beats riding high-speed rail for the first time.

That’s the guiding ethos coursing through Denshattack!, the next game from the Barcelona-based studio Undercoders: drive trains really freakin’ fast. Denshattack!, for which Jaumandreu serves as game director, has been likened to everything from Tony Hawk’s Pro Skater to Jet Set Radio, but has enough of its own identity that it elides comparison. I can only think to describe it as the most ridiculously off-the-rails train sim ever developed.

Denshattack! is set in a dystopian future where the ongoing climate crisis has progressed to apocalyptic levels. Japan’s metropolitan areas have been transformed into domed cities, and are connected by a network of high-speed trains. (Side note: U.S. automobiles are the number-one source of transportation pollution in the world. Follow-up note: U.S. trains create 83% fewer greenhouse gas emissions than cars.) In the world of the game, so-called “Denshattackers” brave the outside world to operate trains along this network, ferrying critical supplies between cities.

Jaumandreu said he stumbled upon the concept for Denshattack! about four years ago — and by accident.

“I was playing with a toy train, a Japanese toy train, and was doing something else and just playing with it and [acting] as if it was a finger skate and saying, ‘What wouldn’t be cool if you could make tricks with a train?’” Jaumandreu said. He couldn’t shake the idea, and eventually started wondering, “‘Whoa, how would it be controlled if you did that?’”

In-game, the Denshattackers have a competitive mindset. Along the high-speed rail network, these daredevil train operators compete to see who can ride the fastest and who can look the coolest while doing it. That serves as the justification for the activity you spend most of your time in Denshattack! actually doing: kickflipping a train, just like Jaumandreu treated his toy train as if it were a Tech Deck. Underscored by anime visuals and an even more anime-inspired soundtrack (featuring Shinobi: Art of Vengeance composer Tee Lopes), most levels play out as you grind, spin, flip, wall-ride, and combo your way between Japanese megacities, all in pursuit of setting fast times and furiously high scores.

Denshattackers line up in an anime screenshot Image: Undercoders/Fireshine Games

“Sharing it with the team at first, it was like, ‘Oh, this is a stupid idea,’” Jaumandreu explained. “But then we started defining how it could work, then prototyping and said, ‘Whoa, this is real fun.’”

So far, players agree. Following a wildly successful demo during Steam Next Fest earlier this year (97% positive reviews!), Denshattack! has landed on several “most anticipated” lists of new video games, including Polygon’s own. And it’s pulling into the station at the perfect time to be positioned as the game of the summer: June 17, right as the annual Summer Game Fest news cycle cools down, making way for a relatively quiet period for new video games.




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