Karma Exorcist is a Chinese Mythology Metroidvania That Caught Me Off Guard

Karma Exorcist is a Chinese Mythology Metroidvania That Caught Me Off Guard


It wasn’t until I’d toppled the first few of Karma Exorcist’s brutal bosses that I finally got my hands on its game-changing grappling hook, but this stunning 2D Metroidvania actually got its hooks into me from the outset. At a recent BiliBili: First Look event in Shanghai, I was completely taken aback by Karma Exorcist’s stunning hand-drawn environments, sizeable cast of challenging enemies, and the expanding set of addictive abilities possessed by its stylish demon-slaying lead. Karma Exorcist has instantly gone to the top of the list of my most-wanted Metroidvanias, and with a bit more polish it just might have the goods to challenge the modern greats of the genre.

In Karma Exorcist you play as a demon hunter who emerges from the shattered stone finger of a giant petrified hand, diving headlong into a journey through an underworld overrun by rampant evil karma on a quest to cleanse the realm of various ghost emperors and other mythical beasts. Our hero possesses no memories and no real identity, all he has is a soul-severing blade and an unquenchable thirst for dispatching demons in what is effectively the Chinese folklore equivalent of hell, known as ‘di fu’.

The slayer’s quest takes him through 11 distinct biomes that unravel in all directions as new abilities are unlocked. During the opening hours of the story I was able to explore the gloomy underground depths of a cave crawling with gnashing slugs, a ruined, sandswept structure riddled with crumbling platforms, and even an entirely optional tomb that had me dodging Indiana Jones-style boulder traps and evading surprise attacks from golem statues that would suddenly spring to life. Beyond these opening areas, Karma Exorcist’s story will apparently take players from river shores lined with red spider lilies, to the cavernous Hall of Kings, and up to the rocky peaks of the five ghost emperor mountains. If the opening areas are of any indication, I expect every inch of Karma Exorcist’s underworld to be rich with atmosphere and begging to be explored.

Karma Chameleon

Of course to reach all four corners of its map, the slayer’s arsenal and ability set will need to expand, since he begins the adventure with a pretty simple setup. He can perform basic sword-slashing combos, a dodge-roll to avoid enemies or to squeeze through gaps in the terrain, and a pretty modest jump. He can also pull off a more damaging sword-thrust, which needs to be recharged by successfully landing regular attacks, and each enemy he takes out also fills up his gourd, which can be consumed in order to replenish segments of his initially limited health bar, similar to using silk in Hollow Knight Silksong.



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