Crouched outside a typical suburban garage, I pause for a moment. In my view are three Lovecraftian-inspired horrors, skulking around, waiting for me to make a sound so they can pinpoint my location and overwhelm me. I wait until two of them are grouped together then sneak behind and assassinate the one separated from the pack.
I turn and skirt around the outside, past some garbage cans, and one-hit kill the second as it leaves the vicinity of the third, which looks a little stronger than the others. This one isn’t vulnerable to a stealth attack, so taking out the other two first was essential to ensure the fight would be one-on-one. A few chained melee attacks later, I have three corpses primed for looting.
This was how one of my Nightholme matches began when I visited Studio Ellipsis earlier this month. I was in a team of three, exploring a typical American suburb, hunting down “lesser horrors” to acquire skills and collect “gloomhearts,” which are used to spawn a colossal, raid-esque boss.
Nightholme follows a typical MOBA structure where every player starts on a level playing field and must earn XP to spend on skills. Where some games treat smaller mobs as mere cannon fodder before turning your attention to more challenging enemies, one misstep here and you’re in serious trouble.




