During a talk at the Korean gaming conference G-Star 2025, Katsura Hashino — director of Metaphor: ReFantazio and the last three mainline Persona games — expressed his vision for the future of JRPGs. For Hashino, the genre is heading toward a fundamental change that will lead to what he calls “JRPG 3.0.” He said that the classics belong to the 1.0 generation and that we’re currently in the 2.0 version of the genre.
While there’s little to gain from approaching cultural change from an evolutionist perspective, Hashino’s commentary is spot-on. The history of JRPGs has a long tail, but little has changed in how these games have been designed until, in the last five years, a small but significant aesthetic shift began. What exactly “JRPG 3.0” will look like is a mystery (not even Hashino can say), but it feels like the transformation is beginning in one of the genre’s most polemical aspects: combat. Specifically, a move away from traditional turn-based combat.
Released in 2024, Metaphor: ReFantazio marked not only the beginning of a new IP for Studio Zero and Atlus, but a slight change in the traditional battle design seen in the Persona games. From Persona 3 and Persona 4 to the ultimate version of the fifth entry, Persona 5 Royal, fights were strictly turn-based. This changed with Metaphor.
Studio Zero’s latest game includes many signature features from its previous titles, such as social links, but it introduces a hybrid combat system. It features active, real-time combat while on a field where you can either kill enemies or stun them. You can only use a basic combo following the equipped archetype’s style, and dodging is your defense tool. When you’re ready, you can swap to a turn-based mode, where strategies and the characters’ full potential can truly be put to use. Most of the time, the real-time combat is but a precursor for the moment you activate the turn-based mode and finish off enemies.





