Mewgenics’ ‘Waste Time’ ability is actually overpowered

Mewgenics’ ‘Waste Time’ ability is actually overpowered


If you’re playing the excellent cat breeding roguelike Mewgenics, you’ve probably come across an ability that sounds totally useless: Waste Time. If you took a chance on it with the hope Waste Time would reveal itself to be a good spell down the line, you likely walked away doubly confused. But what if I told you that Waste Time — alongside many of Mewgenics‘ seemingly pointless abilities — is one of the best power-ups you can have?

At first glance, there’s nothing notable about the Waste Time. It does what it says on the tin: for the price of one mana, “Do nothing.” And sure, its upgraded version is slightly more practical in that it allows you to gain one charge that stacks on your next turn. But why would anyone choose this apparently futile upgrade path over literally anything else?

The answer largely depends on what classes you are running, and what other abilities you have. Waste Time is fantastic under specific circumstances, like if you have any of the numerical passives that will only pop if you end a turn with an exact amount of mana. Since Waste Time costs one mana, you can use it as many times as needed.

But Waste Time has a number of great synergies beyond just using up your mana. If you’re a mage, you could pair Waste Time with Crescendo, which gains one extra damage and range while lowering its cost per spell you cast. Waste Time is also great with Resonance, which gives you one extra damage with every spell you cast.



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