
In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software’s recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo’s handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot’s 8/10 review of the Switch port, Peter Brown praised the game as “an impressive port that begs you to consider gameplay over graphics.”
Doom was the first Switch “impossible port,” a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system’s lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua’s Sacrifice, The Witcher 3, No Man’s Sky, and Ace Combat 7–large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care. Seeing how the Switch handled these games was always exciting–even when the ports were less-than-ideal, there was still something special about seeing them run on a handheld from 2017.





