If you’re after a high-end PC handheld, the hottest options are invariably powered by AMD’s Z2 Extreme processors, like the headline-grabbing Asus ROG Xbox Ally X and OLED-equipped Lenovo Legion Go 2. There is a third choice now – MSI’s new Claw A8 BZ2EM, which comes between the Asus and Lenovo machines in price, while offering a large 8-inch display, long battery life and the new Xbox Full Screen Experience. Does the new Claw do enough to shift the needle, or is the BZ2EM destined to the same anonymous fate as MSI’s first Intel-powered Claw handheld?
MSI Claw A8 BZ2EM – Design
The Claw A8 BZ2EM offers a few design tweaks versus the previous Intel-powered Claw A8 AI+, with a redesigned button layout and relocated fans that aren’t too dissimilar to the competing Asus ROG Xbox Ally X or Lenovo Legion Go 2. However, the sharp, angular lines and relatively slim dimensions do set it apart, especially from the more rounded Lenovo machine. My review unit came in white, but a lime green model is also available; the construction is plastic throughout.
The back of the device looks a bit basic compared to its more sculpted rivals, with prominent ridges running near the left and right sides to give your hands extra purchase, and relatively small shoulder buttons and triggers, but there’s only a small net compromise in terms of overall comfort. I didn’t find the device too heavy to hold for longer gaming sessions, but coming to this class of device from something like a Switch or Switch 2, then there is still a noticeable increase in heft.
The Hall Effect sticks and triggers work brilliantly, and ought to last much longer than the potentiometer-based alternatives on earlier gaming handhelds and last-gen gamepads. There’s also RGB lighting circling the joysticks, which can be customised or disabled, and two further buttons on the rear which can be customised.
The good news is that the speakers and display (on which more in a bit) are generally excellent, so you can become quite immersed, especially while holding the Claw close to your face. Of course, there’s also Bluetooth, plus a 3.5mm port and two USB-C (Thunderbolt 4) ports up top for connecting headphones. The two USB-C ports are capable, supporting DisplayPort Alt Mode, but as they’re right next to each other, extremely wide USB-C dongles may block the other port. I prefer devices that split USB-C ports between the top and bottom for that reason – the Ayaneo 2S even comes with two at the top and one on the bottom! – but at least you get multiple USB-C ports in general, making USB-C hubs slightly less essential. A fingerprint reader is built into the power button on the top left, so you don’t need to use the touchscreen (or gamepad) to log into Windows.
The BZ2EM comes with a larger 2280 NVMe slot compared to its Intel-powered brother, meaning full-size desktop NVMe SSDs can be installed if you fancy a storage upgrade; these are typically cheaper per gigabyte than the smaller 2230 drives often required for PC handhelds. With 1TB by default, you’re probably unlikely to need that upgrade too soon, though.
A MicroSD slot is also available, and makes for an even more affordable way to add (slower) game storage. 24GB of RAM is also included, which is less than the 32GB found on the Intel-based Claw but the same as the other Z2 Extreme handhelds from Asus and Lenovo.
MSI Claw A8 BZ2EM – Display
The MSI Claw A8 is equipped with an eight-inch 1920 x 1200 IPS display that’s a tad taller than that on the ROG Xbox Ally X, with a 16:10 aspect ratio instead of the usual 16:9. That extra screen real estate isn’t hugely impactful for most games or watching videos, but it is nice for reading news and scrolling through your library. You do pay a small price in terms of performance though, with the extra pixel count meaning that frame-rates in fully GPU-limited scenarios ought to be around 90 percent of what they would be on an equivalent 1920×1080 display. We’ll see if that difference is reflected in the performance numbers, but there are plenty of other factors with the potential to impact frame-rates, so it’s not a deal-breaker by any means.
The Claw’s screen does support high refresh gaming, topping out at 120Hz, which provides a nice boost to temporal resolution that is key for fast-paced or timing-sensitive games, whether tracking targets in Call of Duty or timing parries in Clair Obscur: Expedition 33. Perhaps more critically, VRR is also available to smooth out uneven frame-rates, reduce judder and eliminate screen tearing without the traditional input lag penalty of v-sync. VRR is still not standard amongst handheld displays, despite these handhelds being much more resource-constrained than desktop PCs or consoles, so its inclusion here is worth celebrating.





