{"id":99573,"date":"2026-11-15T01:32:00","date_gmt":"2026-11-14T17:32:00","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=99573"},"modified":"2026-11-15T01:32:00","modified_gmt":"2026-11-14T17:32:00","slug":"12-classic-wii-games-that-nintendo-should-add-to-switch-online","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=99573","title":{"rendered":"12 Classic Wii Games That Nintendo Should Add to Switch Online"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>With GameCube games now available to play on Nintendo Switch Online with the Expansion Pack upgrade, it\u2019s fun to think about other hardware that might benefit from similar treatment. The Wii springs most readily to mind, with a lineup of amazing games many players will remember from the system\u2019s heyday.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>There\u2019s no shortage of gems in the Wii library, and they didn\u2019t all come from Nintendo itself. Thinking back on some of the games that people missed at the time, it\u2019s easy to argue that Nintendo should add Wii to Switch Online sometime soon, if only so we have another chance to play classic games like the 12 on this list.<\/p>\n<h2 id=\"excite-truck\">\n            <span class=\"item-num\">12 <\/span><br \/>\n        <span><br \/>\n                            Excite Truck<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Monster Games\\\/Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Excite Truck cropped cover art shows a pickup truck airborne with a blurred background\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/excite-truck-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Monster Games\/Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Nov. 19, 2006<\/p>\n<p>You\u2019ve heard of <em>Excitebike<\/em>, but have you heard of <em>Excite Truck<\/em>? It was the start of a short-lived offshoot series of arcade-style racers from Monster Games (<em>NASCAR Heat 4<\/em>), which was a frequent Nintendo collaborator around that time. Players controlled pickup trucks as they raced around beautiful environments around the world and beyond, using nitrous to launch from small hills and catch air. The island\u2019s topography changed around them, keeping the action fast and furious for both players. A sequel, <em>Excitebots: Trick Racing<\/em> followed in 2009, and leaned more heavily into airborne stunts. Then the franchise disappeared. It would be nice to see it return in remastered form, possibly even with a new sequel. But if that can\u2019t happen, an appearance on Switch Online would be just lovely.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"dawn-of-discovery\">\n            <span class=\"item-num\">11 <\/span><br \/>\n        <span><br \/>\n                            Dawn of Discovery<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:62.5%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Keen Games\\\/Ubisoft&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=799&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=799&amp;dpr=1\"\/><img width=\"799\" height=\"500\" loading=\"lazy\" decoding=\"async\" alt=\"Dawn of Discovery cropped cover art shows a sailor on the bow of a boat, sailing into port\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=799&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dawn-of-discovery-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=799&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Keen Games\/Ubisoft<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> May 22, 2009<\/p>\n<p>Known as <em>Anno: Create a New World<\/em> outside North America, <em>Dawn of Discovery<\/em> for Wii was an accessible city builder published by Ubisoft. On the PC platform outside North America, it was released as <em>Anno 1404<\/em>, which is still regarded as a classic in the genre. The lesser known Wii version, ported by Keen Games, simplified numerous elements (including the interface and visuals) for a console audience. Despite the more manageable approach, the gameplay loop remained compelling enough that, as with previous titles like <em>SimCity<\/em>, a person didn\u2019t want to quit playing once they started. There was also a DS version, which is similar, but the Wii version handled the necessary scale more effortlessly. Ubisoft didn\u2019t follow it up with any sequels, which suggests it didn\u2019t sell well enough to justify the effort, but it would still make a welcome addition to the Switch Online library.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"little-king-rsquo-s-story\">\n            <span class=\"item-num\">10 <\/span><br \/>\n        <span><br \/>\n                            Little King\u2019s Story<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Cing\\\/Xseed Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"little king's story\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/6863235\/LittleKingsStory-PC_06.0.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Cing\/Xseed Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Apr. 22, 2009<\/p>\n<p>Cing, a developer known for its adventure titles, had one of its most acclaimed games with <em>Little King\u2019s Story<\/em>. Co-developed with Town Factory, the real-time strategy game lets players assume the role of a cartoon king who explores his kingdom in a quest to gain wealth and territory. Along the way, he battles monsters and completes tasks for the populace, which allows him to gain additional resources while his kingdom grows. A port is available on Steam, once again from publisher Xseed Games, but the title remains underrepresented on consoles. It would make a compelling addition to Switch Online libraries.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"the-dog-island\">\n            <span class=\"item-num\">9 <\/span><br \/>\n        <span><br \/>\n                            The Dog Island<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Yuke's\\\/Ubisoft&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><img width=\"800\" height=\"600\" loading=\"lazy\" decoding=\"async\" alt=\"The Dog Island cropped cover art shows a closeup of a cute dog's face, snout first\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-dog-island-cropped-cover-art.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Yuke&#8217;s\/Ubisoft<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Apr. 26, 2007<\/p>\n<p><em>The Dog Island<\/em> is an astonishingly cute game from developer Yuke\u2019s, which has mostly built a reputation as a developer of fine wrestling and fighting games. The canine-focused title was the third in the series, but the first published outside Japan. It features big-eyed puppies of various breeds. You choose your breed of pooch at the start and follow their adventures through cozy environments populated by minor threats, which they scare away with their pipsqueak barks. The art style is very soothing, and the challenges are the sort that might appeal to players of all ages (though younger players are the ones most likely to respond favorably). The adventure itself is also surprisingly robust, with mild peril and excitement to keep everyone engaged. Anyone looking for a game about pets that isn\u2019t a basic sim would do well to look up this overlooked gem, which deserves a new leash on life.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"fortune-street\">\n            <span class=\"item-num\">8 <\/span><br \/>\n        <span><br \/>\n                            Fortune Street<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:64.6875%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix\\\/Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"1068\" loading=\"lazy\" decoding=\"async\" alt=\"Fortune Street cropped cover art shows Dragon Quest and Super Mario characters facing off with dice between them.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/fortune-street-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix\/Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Dec. 1, 2011<\/p>\n<p>The Fortune Street franchise, known as Itadaki Street in Japan, has been around since the Famicom days. <em>Fortune Street<\/em> on Wii was the first chance many North American players got to experience the series in English. It combined Nintendo and Dragon Quest characters, placing them on boards where they competed to amass a fortune. The game resembles the classic <em>Monopoly<\/em> board game in some respects, since landing on a rival player\u2019s space can really ruin your day. But the lively presentation, featuring so many familiar characters, made it something special. Unfortunately, it must have been difficult to market and western consumers didn\u2019t respond with widespread enthusiasm. I remember seeing a stack of the game available for years on a local store shelf, suggesting its sales fell short of what Nintendo hoped. But that\u2019s no reason the game shouldn\u2019t return for a second round. A newer audience might be more receptive, especially if the game is one more entry in a software library they\u2019re already paying for.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"the-last-story\">\n            <span class=\"item-num\">7 <\/span><br \/>\n        <span><br \/>\n                            The Last Story<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Mistwalker\\\/Xseed Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"The Last Story Wii cropped cover art shows a woman in profile, her hand to her chest, her hair windswept\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/the-last-story-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Mistwalker\/Xseed Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Jan. 27, 2011<\/p>\n<p>Before the fan campaign known as Operation Rainfall made so much noise on behalf of players, it looked like three exciting JRPGs might never reach North America. One of the titles at risk was <em>The Last Story<\/em>, which was developed by Mistwalker (<em>Lost Odyssey<\/em> and <em>Blue Dragon<\/em>). An action-RPG, it finally arrived courtesy of Xseed Games, after Nintendo passed on the opportunity. The critical response was positive overall but far from unanimous. Even its biggest supporters found minor flaws that prevented it from living up to its full potential. However, innovative combat, stirring music, and a deep story kept players coming back for more. The title is still remembered fondly by many who experienced it at the time, and a new generation would likely find plenty to enjoy in one of the great works of director and co-writer Hironobu Sakaguchi, best known as the creator of the Final Fantasy series.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"muramasa-the-demon-blade\">\n            <span class=\"item-num\">6 <\/span><br \/>\n        <span><br \/>\n                            Muramasa: The Demon Blade<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:50%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Vanillaware\\\/Ignition Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"413\" loading=\"lazy\" decoding=\"async\" alt=\"Muramasa: The Demon Blade key art shows characters facing off, weapons and game logo between them\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/muramasa-the-demon-blade-key-art-wii.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Vanillaware\/Ignition Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Apr. 9, 2009<\/p>\n<p>Developed by Vanillaware (<em>Unicorn Overlord<\/em>), <em>Muramasa: The Demon Blade<\/em> was exclusive to the Wii at launch, although a remastered version arrived on the Vita a few years later as <em>Muramasa Rebirth<\/em>. The game is an action RPG set in a beautifully rendered fantasy world, with simple controls but challenging combat. Some players find it a bit shallow and repetitive after a while, but there\u2019s no denying its artistry. <em>Muramasa: Revenant Blades<\/em> will retell the familiar story in February 2027. Perhaps someone will see the wisdom in making the original version more available for an eager audience of Nintendo fans, who might not be ready to buy the deluxe new one.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"punch-out\">\n            <span class=\"item-num\">5 <\/span><br \/>\n        <span><br \/>\n                            Punch-Out!!<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Next Level Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Punch Out!! (Wii) cropped cover art shows Little Mac punching toward the viewer with his opponents in the background\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/punch-out-wii-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Next Level Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> May 18, 2009<\/p>\n<p>Aside from letting Little Mac exchange blows with other mascots in games like 2018\u2019s <em>Super Smash Bros. Ultimate<\/em>, Nintendo hasn\u2019t paid much attention to its scrappy little hero. The last time he got a proper game of his own was <em>Punch-Out!!<\/em> in 2009. As usual, it pitted him against an assortment of cartoon opponents, including Glass Joe, King Hippo, and Super Macho Man, among others. The action was fast, furious, and beautiful, a satisfying trip down memory lane for those of us who grew up playing <em>Mike Tyson\u2019s Punch-Out!!<\/em> on the NES. Another run at the circuit would be most welcome.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"dokapon-kingdom\">\n            <span class=\"item-num\">4 <\/span><br \/>\n        <span><br \/>\n                            Dokapon Kingdom<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Sting\\\/Atlus&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Dokapon Kingdom cropped cover art shows the fighter hero at the foreground, holding a sword.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dokapon-kingdom-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Sting\/Atlus<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> July 31, 2008<\/p>\n<p>I\u2019ve lost track of how many hours I spent playing <em>Dokapon Kingdom<\/em> with my friends. We have never completed a longer run together, but conquered many shorter ones over the course of multiple game nights. The appeal comes from the interaction, which unfolds in a lighthearted fantasy world that feels like it was ripped directly from <em>Dragon Quest<\/em>. Players move around a sprawling board, battling monsters to build levels and capture cities from monsters. Sometimes, they run into each other and have a duel. The loser might wind up with a new hairstyle, or worse. It\u2019s zany multiplayer fun with a healthy dose of humor that publisher Atlus warned might ruin a few friendships. <em>Dokapon Kingdom: Connect<\/em> brought a remastered version of the experience back on PC and Switch in 2023, but Switch Online is where it really might thrive.<\/p>\n<div class=\"w-display-card-vignette\">\n<div class=\"ntd-quiz\" id=\"ntd-root\">\n\t<span class=\"ntd-vig\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s0\" checked=\"checked\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s1\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s2\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s3\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s4\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s5\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s6\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s7\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-s8\"\/><input type=\"radio\" name=\"ntd-step\" id=\"ntd-sR\"\/><\/p>\n<div class=\"ntd-head\">\n<div class=\"ntd-mast\">\n<p>\n\t\t\t\t<span class=\"ntd-mark\"\/><span class=\"ntd-site\">Polygon<\/span><span class=\"ntd-pipe\"\/><span class=\"ntd-kick\">Interactive<\/span>\n\t\t\t<\/p>\n<p><span class=\"ntd-badge\">Five Slots<\/span>\n\t\t<\/div>\n<p>\n\t\t\t<span>Gaming<\/span><span class=\"ntd-cs\">\u2022<\/span><span>Quizzes<\/span><span class=\"ntd-cs\">\u2022<\/span><span class=\"ntd-con\">Nintendo<\/span>\n\t\t<\/p>\n<\/p><\/div>\n<div class=\"ntd-slides\">\n<div class=\"ntd-slide ntd-sl0\">\n<div class=\"ntd-intro\">\n<p>\t\t\t\t<span class=\"ntd-eyebrow\">Polygon Quiz<\/span><span class=\"ntd-title\"><span class=\"ntd-l\" style=\"--i:0\">W<\/span><span class=\"ntd-l\" style=\"--i:1\">h<\/span><span class=\"ntd-l\" style=\"--i:2\">i<\/span><span class=\"ntd-l\" style=\"--i:3\">c<\/span><span class=\"ntd-l\" style=\"--i:4\">h<\/span><span class=\"ntd-sp\"> <\/span><span class=\"ntd-l\" style=\"--i:5\">N<\/span><span class=\"ntd-l\" style=\"--i:6\">i<\/span><span class=\"ntd-l\" style=\"--i:7\">n<\/span><span class=\"ntd-l\" style=\"--i:8\">t<\/span><span class=\"ntd-l\" style=\"--i:9\">e<\/span><span class=\"ntd-l\" style=\"--i:10\">n<\/span><span class=\"ntd-l\" style=\"--i:11\">d<\/span><span class=\"ntd-l\" style=\"--i:12\">o<\/span><br \/><em><span class=\"ntd-l\" style=\"--i:13\">F<\/span><span class=\"ntd-l\" style=\"--i:14\">r<\/span><span class=\"ntd-l\" style=\"--i:15\">a<\/span><span class=\"ntd-l\" style=\"--i:16\">n<\/span><span class=\"ntd-l\" style=\"--i:17\">c<\/span><span class=\"ntd-l\" style=\"--i:18\">h<\/span><span class=\"ntd-l\" style=\"--i:19\">i<\/span><span class=\"ntd-l\" style=\"--i:20\">s<\/span><span class=\"ntd-l\" style=\"--i:21\">e<\/span><span class=\"ntd-sp\"> <\/span><span class=\"ntd-l\" style=\"--i:22\">A<\/span><span class=\"ntd-l\" style=\"--i:23\">r<\/span><span class=\"ntd-l\" style=\"--i:24\">e<\/span><span class=\"ntd-sp\"> <\/span><span class=\"ntd-l\" style=\"--i:25\">Y<\/span><span class=\"ntd-l\" style=\"--i:26\">o<\/span><span class=\"ntd-l\" style=\"--i:27\">u<\/span><span class=\"ntd-l\" style=\"--i:28\">?<\/span><\/em><\/span><span class=\"ntd-sub\">8 Questions \u2022 5 Franchises<\/span><span class=\"ntd-rule\"\/><span class=\"ntd-blurb\">Nintendo makes several completely different promises about what a game is for. One is about moving beautifully, one is about being lost, one is about being alone, one is about having nothing to do, and one is about having an easy time. Eight questions about how you like to play will say which promise is yours.<\/span><span class=\"ntd-roster-l\">On The Shelf<\/span><\/p>\n<div class=\"ntd-tiles\">\n<p>\n\t\t\t\t\t\t<span class=\"ntd-tmark\"\/><span class=\"ntd-tname\">Mario<\/span><\/p>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-tmark\"\/><span class=\"ntd-tname\">Zelda<\/span><\/p>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-tmark\"\/><span class=\"ntd-tname\">Metroid<\/span><\/p>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-tmark\"\/><span class=\"ntd-tname\">Animal Crossing<\/span><\/p>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-tmark\"\/><span class=\"ntd-tname\">Kirby<\/span><\/p>\n<\/p><\/div>\n<p><label class=\"ntd-btn\" for=\"ntd-s1\"><span>Press Start<\/span><\/label><\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"ntd-slide ntd-sl2\">\n<div class=\"ntd-prog\">\n<p><span>World <b>02<\/b> of 08<\/span><span><b>12%<\/b> Cleared<\/span><\/p>\n<\/p><\/div>\n<p>\n\t\t\t\t<span class=\"ntd-count\">Question <b>02<\/b><\/span><span class=\"ntd-cat\">WHERE YOU PLAY<\/span><\/p>\n<p>\n\t\t\t\t<span class=\"ntd-ghost\">02<\/span><span class=\"ntd-q\">Be honest about where and how you play.<\/span><span class=\"ntd-qsub\">Everybody has one spot and one posture.<\/span><span class=\"ntd-cursor\"\/>\n\t\t\t<\/p>\n<p>\n\t\t\t\t<label class=\"ntd-opt ntd-o2a\"><input type=\"radio\" name=\"ntd-q2\" id=\"ntd-q2a\" data-key=\"mario\"\/><span class=\"ntd-key\">A<\/span><span>On the couch, sitting forward, leaning into it.<\/span><\/label><label class=\"ntd-opt ntd-o2b\"><input type=\"radio\" name=\"ntd-q2\" id=\"ntd-q2b\" data-key=\"zelda\"\/><span class=\"ntd-key\">B<\/span><span>Big screen, lights off, nowhere else to be all night.<\/span><\/label><label class=\"ntd-opt ntd-o2c\"><input type=\"radio\" name=\"ntd-q2\" id=\"ntd-q2c\" data-key=\"metroid\"\/><span class=\"ntd-key\">C<\/span><span>Headphones on, late, with the lights down and the door shut.<\/span><\/label><label class=\"ntd-opt ntd-o2d\"><input type=\"radio\" name=\"ntd-q2\" id=\"ntd-q2d\" data-key=\"animalcrossing\"\/><span class=\"ntd-key\">D<\/span><span>In bed, handheld, twenty minutes before sleep.<\/span><\/label><label class=\"ntd-opt ntd-o2e\"><input type=\"radio\" name=\"ntd-q2\" id=\"ntd-q2e\" data-key=\"kirby\"\/><span class=\"ntd-key\">E<\/span><span>Anywhere, with somebody next to me who has never played it.<\/span><\/label>\n\t\t\t<\/p>\n<div class=\"ntd-nav\">\n<p>\n\t\t\t\t\t<label class=\"ntd-back\" for=\"ntd-s1\">\u2190 Back<\/label><span class=\"ntd-hint\">Pick one, then <b>Next<\/b><\/span>\n\t\t\t\t<\/p>\n<p><label class=\"ntd-next\" for=\"ntd-s3\"><span>Next Question<\/span><\/label>\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"ntd-slide ntd-slR\">\n<p>\n\t\t\t\t<span class=\"ntd-rlabel\">Cartridge Loaded<\/span><span class=\"ntd-rtitle\">You Are<\/span><span class=\"ntd-div\"\/>\n\t\t\t<\/p>\n<p>This is not about which games you own. It is about what you want a free evening to<br \/>\n\t\t\t\tfeel like, and your answers keep landing in the same place.<\/p>\n<div class=\"ntd-res\" id=\"ntd-r-mario\" style=\"--hc:#B82218;color:#B82218\">\n<div class=\"ntd-rhead\">\n<p>\t\t\t\t\t<span class=\"ntd-rtag\" style=\"color:#B82218\"><b>NES \/ US 1985<\/b><\/span><span class=\"ntd-rnamewrap\"><span class=\"ntd-rname\">Mario<\/span><\/span><span class=\"ntd-rloc\">Precision \/ Momentum \/ Joy<\/span><span class=\"ntd-rline\" style=\"color:#B82218\">You are here for how it feels in your hands.<\/span>\n\t\t\t\t<\/div>\n<div class=\"ntd-rbody\">\n\t\t\t\t\t<span class=\"ntd-rdesc\">You could be given an empty room with good physics and come out happy. The jumping is the game, the story is a courtesy, and you will do the hard bit nine times to do it cleanly once.<\/span><span class=\"ntd-fl\">Why That Is You<\/span><\/p>\n<ul class=\"ntd-facts\" style=\"color:#B82218\">\n<li>Mario is the series that treats movement itself as the reward, which is why people replay<br \/>\n\t\t\t\t\t\t\tthe first level of a Mario game for fun.<\/li>\n<li>You sit forward on the couch. Somebody is watching and commenting on every mistake and you<br \/>\n\t\t\t\t\t\t\twould not have it any other way.<\/li>\n<li>When you are stuck you assume it is you rather than the game, and you are usually right, and<br \/>\n\t\t\t\t\t\t\tyou get it eventually.<\/li>\n<li>Recommending it, you cannot explain why it feels good. You just tell people to play it,<br \/>\n\t\t\t\t\t\t\twhich is the most Mario sentence there is.<\/li>\n<\/ul>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-chip\" style=\"color:#B82218\">Precision<\/span><span class=\"ntd-chip\" style=\"color:#B82218\">Replays It<\/span><span class=\"ntd-chip\" style=\"color:#B82218\">Feels Great<\/span>\n\t\t\t\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"ntd-res\" id=\"ntd-r-zelda\" style=\"--hc:#1E7A4C;color:#1E7A4C\">\n<div class=\"ntd-rhead\">\n<p>\t\t\t\t\t<span class=\"ntd-rtag\" style=\"color:#1E7A4C\"><b>NES \/ US 1987<\/b><\/span><span class=\"ntd-rnamewrap\"><span class=\"ntd-rname\">Zelda<\/span><\/span><span class=\"ntd-rloc\">Discovery \/ Patience \/ A Big Map<\/span><span class=\"ntd-rline\" style=\"color:#1E7A4C\">You want to be lost somewhere worth being lost in.<\/span>\n\t\t\t\t<\/div>\n<div class=\"ntd-rbody\">\n\t\t\t\t\t<span class=\"ntd-rdesc\">Being told where to go ruins it for you. You want a hill, a thing you were not expecting on the other side of it, and nobody in your ear about any of it.<\/span><span class=\"ntd-fl\">Why That Is You<\/span><\/p>\n<ul class=\"ntd-facts\" style=\"color:#1E7A4C\">\n<li>Zelda is built on the moment you go somewhere you were not sent, and everything else in the<br \/>\n\t\t\t\t\t\t\tdesign exists to protect that moment.<\/li>\n<li>Big screen, lights off, nowhere else to be. This is an evening you clear space for rather<br \/>\n\t\t\t\t\t\t\tthan fit in.<\/li>\n<li>Stuck, you go somewhere else entirely and come back when you have thought about it, which is<br \/>\n\t\t\t\t\t\t\thow the games expect to be played.<\/li>\n<li>Your one instruction when you recommend it is do not look anything up, and you mean it more<br \/>\n\t\t\t\t\t\t\tthan you mean most things.<\/li>\n<\/ul>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-chip\" style=\"color:#1E7A4C\">Explores<\/span><span class=\"ntd-chip\" style=\"color:#1E7A4C\">No Spoilers<\/span><span class=\"ntd-chip\" style=\"color:#1E7A4C\">Takes Its Time<\/span>\n\t\t\t\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"ntd-res\" id=\"ntd-r-metroid\" style=\"--hc:#1F6E8C;color:#1F6E8C\">\n<div class=\"ntd-rhead\">\n<p>\t\t\t\t\t<span class=\"ntd-rtag\" style=\"color:#1F6E8C\"><b>NES \/ US 1987<\/b><\/span><span class=\"ntd-rnamewrap\"><span class=\"ntd-rname\">Metroid<\/span><\/span><span class=\"ntd-rloc\">Solitude \/ Atmosphere \/ Mastery<\/span><span class=\"ntd-rline\" style=\"color:#1F6E8C\">You would rather be alone in there.<\/span>\n\t\t\t\t<\/div>\n<div class=\"ntd-rbody\">\n\t\t\t\t\t<span class=\"ntd-rdesc\">You want atmosphere, a shut door and a map you filled in yourself. Not lonely as a complaint. Lonely as the appeal.<\/span><span class=\"ntd-fl\">Why That Is You<\/span><\/p>\n<ul class=\"ntd-facts\" style=\"color:#1F6E8C\">\n<li>Metroid is the Nintendo series that is about isolation on purpose, and it is the one that<br \/>\n\t\t\t\t\t\t\ttrusts you to work things out with no company at all.<\/li>\n<li>Headphones on, late, lights down, door shut. Anyone else in the room changes what the game<br \/>\n\t\t\t\t\t\t\tis.<\/li>\n<li>What you want from progress is opening a door you have walked past six times, which is the<br \/>\n\t\t\t\t\t\t\tentire design of the series in one sentence.<\/li>\n<li>Stuck, you go back through everything you have already seen looking for what you missed, and<br \/>\n\t\t\t\t\t\t\tthat is not frustration. That is the game.<\/li>\n<\/ul>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-chip\" style=\"color:#1F6E8C\">Solitary<\/span><span class=\"ntd-chip\" style=\"color:#1F6E8C\">Fills The Map<\/span><span class=\"ntd-chip\" style=\"color:#1F6E8C\">Atmosphere First<\/span>\n\t\t\t\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"ntd-res\" id=\"ntd-r-animalcrossing\" style=\"--hc:#E0A93B;color:#E0A93B\">\n<div class=\"ntd-rhead\">\n<p>\t\t\t\t\t<span class=\"ntd-rtag\" style=\"color:#E0A93B\"><b>GameCube \/ US 2002<\/b><\/span><span class=\"ntd-rnamewrap\"><span class=\"ntd-rname\">Animal Crossing<\/span><\/span><span class=\"ntd-rloc\">Routine \/ Calm \/ No Fail State<\/span><span class=\"ntd-rline\" style=\"color:#E0A93B\">You do not want anything to be asked of you.<\/span>\n\t\t\t\t<\/div>\n<div class=\"ntd-rbody\">\n\t\t\t\t\t<span class=\"ntd-rdesc\">Twenty minutes, in bed, before sleep, with nothing at stake and nothing overdue. You are not avoiding a challenge. You have simply had enough of being graded.<\/span><span class=\"ntd-fl\">Why That Is You<\/span><\/p>\n<ul class=\"ntd-facts\" style=\"color:#E0A93B\">\n<li>Animal Crossing removed the fail state and found an audience that had been waiting for<br \/>\n\t\t\t\t\t\t\texactly that without knowing it.<\/li>\n<li>You want the place to look slightly more like yours than it did yesterday, and that is a<br \/>\n\t\t\t\t\t\t\tcomplete definition of progress.<\/li>\n<li>Stuck is not a state you get into, because you put it down and it keeps, and nothing in<br \/>\n\t\t\t\t\t\t\tthere is going anywhere.<\/li>\n<li>Asked to sell it to somebody, you say it is not about anything, and you are not apologizing<br \/>\n\t\t\t\t\t\t\twhen you say it.<\/li>\n<\/ul>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-chip\" style=\"color:#E0A93B\">Daily<\/span><span class=\"ntd-chip\" style=\"color:#E0A93B\">No Fail State<\/span><span class=\"ntd-chip\" style=\"color:#E0A93B\">Low Stakes<\/span>\n\t\t\t\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"ntd-res\" id=\"ntd-r-kirby\" style=\"--hc:#E2638F;color:#E2638F\">\n<div class=\"ntd-rhead\">\n<p>\t\t\t\t\t<span class=\"ntd-rtag\" style=\"color:#E2638F\"><b>Game Boy \/ US 1992<\/b><\/span><span class=\"ntd-rnamewrap\"><span class=\"ntd-rname\">Kirby<\/span><\/span><span class=\"ntd-rloc\">Ease \/ Charm \/ Low Stakes<\/span><span class=\"ntd-rline\" style=\"color:#E2638F\">You are allowed to have an easy time.<\/span>\n\t\t\t\t<\/div>\n<div class=\"ntd-rbody\">\n\t\t\t\t\t<span class=\"ntd-rdesc\">Four hours, no friction, a smile the whole way through. You look things up without a flicker of guilt and you are having more fun than the people who do not.<\/span><span class=\"ntd-fl\">Why That Is You<\/span><\/p>\n<ul class=\"ntd-facts\" style=\"color:#E2638F\">\n<li>Kirby is the Nintendo series that is openly, deliberately generous, and being generous is a<br \/>\n\t\t\t\t\t\t\tdesign choice rather than a shortcut.<\/li>\n<li>You play with somebody on the second controller who has never held one, and watching them<br \/>\n\t\t\t\t\t\t\tget it is most of the fun.<\/li>\n<li>You look things up immediately when you are stuck and then enjoy the rest of your evening,<br \/>\n\t\t\t\t\t\t\twhich is a genuinely healthy relationship with a hobby.<\/li>\n<li>What you tell people is that it is four hours and they will smile the whole time, and that<br \/>\n\t\t\t\t\t\t\tis a real recommendation.<\/li>\n<\/ul>\n<p>\n\t\t\t\t\t\t<span class=\"ntd-chip\" style=\"color:#E2638F\">Generous<\/span><span class=\"ntd-chip\" style=\"color:#E2638F\">Plays With Others<\/span><span class=\"ntd-chip\" style=\"color:#E2638F\">No Guilt<\/span>\n\t\t\t\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"ntd-board\">\n<p>Closest Matches<\/p>\n<p>\n\t\t\t\t\t<span class=\"ntd-rank\" id=\"ntd-rk0\">1<\/span><span class=\"ntd-blab\" id=\"ntd-bl0\">\u2022 \u2022 \u2022<\/span><span class=\"ntd-bbar\"><i class=\"ntd-bfill\" id=\"ntd-bf0\"\/><\/span><span class=\"ntd-bval\" id=\"ntd-bv0\">0%<\/span>\n\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t<span class=\"ntd-rank\" id=\"ntd-rk1\">2<\/span><span class=\"ntd-blab\" id=\"ntd-bl1\">\u2022 \u2022 \u2022<\/span><span class=\"ntd-bbar\"><i class=\"ntd-bfill\" id=\"ntd-bf1\"\/><\/span><span class=\"ntd-bval\" id=\"ntd-bv1\">0%<\/span>\n\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t<span class=\"ntd-rank\" id=\"ntd-rk2\">3<\/span><span class=\"ntd-blab\" id=\"ntd-bl2\">\u2022 \u2022 \u2022<\/span><span class=\"ntd-bbar\"><i class=\"ntd-bfill\" id=\"ntd-bf2\"\/><\/span><span class=\"ntd-bval\" id=\"ntd-bv2\">0%<\/span>\n\t\t\t\t<\/p>\n<\/p><\/div>\n<p>\n\t\t\t\t<span class=\"ntd-sign-l\">A Polygon Interactive<\/span><span class=\"ntd-signwrap\"><span class=\"ntd-mark\"\/><span class=\"ntd-sign-brand\">Polygon<\/span><\/span><span class=\"ntd-sign-sub\">More quizzes at <b>polygon.com<\/b><\/span>\n\t\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/div><\/div>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"elebits\">\n            <span class=\"item-num\">3 <\/span><br \/>\n        <span><br \/>\n                            Elebits<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Konami&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Elebits cropped cover art shows a rabbit-like creature springing toward the viewer with a mess in the background\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/elebits-cropped-cover-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Konami<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Released:<\/strong> Dec. 2, 2006<\/p>\n<p>Released very early in the Wii\u2019s life cycle, <em>Elebits<\/em> (known as <em>Eledees<\/em> in Australia and Europe) was one of the most interesting games of its generation. It had players search a house and other intimate environments for miniature creatures known as elebits, which resemble the mischievous critters in <em>Pikmin<\/em>. The first-person perspective resembled a shooter, but the game wasn\u2019t particularly violent. Most of the fun came from rearranging furniture to find the pesky little critters. The more energy they absorb on their hunt, the more options they have for manipulating the environment and reaching the end of a stage. Players could get so absorbed by the process that they might forget to blink, until suddenly their eyes were watering and stinging (ask me how I know). The game was quietly awesome, and it might easily find a second life on Switch Online.<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/switch-online-missing-wii-games\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With GameCube games now available to play on Nintendo Switch Online with the Expansion Pack upgrade, it\u2019s fun to think about other hardware that might&#8230;<\/p>\n","protected":false},"author":1,"featured_media":99574,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5815,1774,321,2830,500,255,13589],"class_list":["post-99573","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-add","tag-classic","tag-games","tag-nintendo","tag-online","tag-switch","tag-wii","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/99573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=99573"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/99573\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/99574"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=99573"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=99573"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=99573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}