{"id":96722,"date":"2026-10-31T15:12:00","date_gmt":"2026-10-31T07:12:00","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=96722"},"modified":"2026-10-31T15:12:00","modified_gmt":"2026-10-31T07:12:00","slug":"by-skipping-last-gen-systems-stranger-than-heaven-is-allowing-rgg-studio-to-fully-leverage-the-power-of-current-gen-consoles-at-long-last","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=96722","title":{"rendered":"By Skipping Last-Gen Systems, Stranger Than Heaven is Allowing RGG Studio to Fully Leverage the Power of Current-Gen Consoles at Long Last"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Stranger Than Heaven will apparently be the most technically accomplished game that developer RGG Studio has ever produced, and that\u2019s largely due to the fact that it&#8217;s being created solely for current generation hardware. The game\u2019s producer, Hiroyuki Sakamoto, confirmed as much to IGN during an interview conducted at Gamescom Asia x Thailand Game Show 2026 this week.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe set out to make Stranger Than Heaven as a completely brand-new game, with the goal of creating something entirely fresh while putting forth the absolute best quality we can produce right now,\u201d explained Sakamoto. \u201c[So] we decided to drop previous-gen platforms like the PS4 and focus on creating an experience best enjoyed natively on current-gen consoles like the PS5.\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Since the launch of the PlayStation 5 and Xbox Series X|S systems back in 2020, all of RGG Studio\u2019s games have still kept one foot stuck in the previous console generation. 2024\u2019s Like a Dragon: Infinite Wealth was developed to run across two eras of PlayStation and Xbox, and while Xbox One was finally dropped for Yakuza Kiwami 3 &amp; Dark Ties earlier this year, support for PlayStation 4 remained. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, by developing Stranger Than Heaven purely for PlayStation 5, Xbox Series X|S, and PC, the team hasn\u2019t had to make any hardware-based compromises to its vision for the new game\u2019s multiple decade-spanning journey through early 20th century Japan.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIn the past, hardware constraints meant limiting the number of characters we could display on screen at once, among other things we had to give up on,\u201d continued Sakamoto. \u201cWith Stranger Than Heaven, by fully leveraging the PS5&#8217;s capabilities we were able to showcase more characters on screen simultaneously than ever before and raise character quality to the next level.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Despite some lingering reservations regarding its digital resurrection of the late rapper Tupac Shakur, IGN&#8217;s Michael Higham found a lot to like about Stranger Than Heaven in his recent hands-on preview. With just over two months to go before its scheduled release in January, Sakamato seems supremely confident in where the game is at, going on to state, \u201cI think we succeeded in achieving our goal of creating a richer visual experience with a stronger artistic identity than anything we&#8217;ve done prior.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">During the same chat, Sakamoto also confirmed the inclusion of in-game \u201ccheats\u201d in Stranger Than Heaven that you can read about here. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Stranger Than Heaven is set for release on PlayStation 5, Xbox Series X|S and PC on January 15, 2027.<\/em><\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"author-sign-off\"><\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img alt=\"Tristan Ogilvie Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/oyster.ignimgs.com\/social\/avatars\/users\/231675083.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80 1x, https:\/\/oyster.ignimgs.com\/social\/avatars\/users\/231675083.jpg?crop=1%3A1&amp;width=56&amp;dpr=2&amp;format=jpg&amp;auto=webp&amp;quality=80 2x\" data-cy=\"progressive-image\"\/><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tristan Ogilvie is a senior video editor at IGN based in Sydney, Australia. He has 25 years of experience covering video games, having served as Deputy Editor on Official PlayStation 2 Magazine Australia and as Editor of Official Xbox 360 Magazine Australia, before joining IGN in 2009. You can find him on Bluesky @tristanogilvie.bsky.social <\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<p><\/output><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/by-skipping-last-gen-systems-stranger-than-heaven-is-allowing-rgg-studio-to-fully-leverage-the-power-of-current-gen-consoles-at-long-last\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stranger Than Heaven will apparently be the most technically accomplished game that developer RGG Studio has ever produced, and that\u2019s largely due to the fact&#8230;<\/p>\n","protected":false},"author":1,"featured_media":96723,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[15901,3581,13115,2608,1647,32306,4737,2702,1214,32307,11661,4861,2770,7279],"class_list":["post-96722","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-allowing","tag-consoles","tag-currentgen","tag-fully","tag-heaven","tag-lastgen","tag-leverage","tag-long","tag-power","tag-rgg","tag-skipping","tag-stranger","tag-studio","tag-systems","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/96722","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=96722"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/96722\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/96723"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=96722"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=96722"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=96722"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}