{"id":96574,"date":"2026-10-30T19:03:06","date_gmt":"2026-10-30T11:03:06","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=96574"},"modified":"2026-10-30T19:03:06","modified_gmt":"2026-10-30T11:03:06","slug":"5-classic-jrpgs-with-virtually-perfect-battle-systems","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=96574","title":{"rendered":"5 Classic JRPGs with Virtually Perfect Battle Systems"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"136.6425879397\">\n<p>Many role-playing games have a familiar, turn-based combat system. Your options are usually riffs on one of four actions: attack, defend, use magic, or use an item. Even with that very basic template, you\u2019re usually in for a pretty fun time saving the world with a group of pals. But if it\u2019s not snappy and satisfying, or if battles drag on too long, you\u2019re probably bouncing off that game.<\/p>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>A rare few RPGs manage to elevate this simple format into an experience worth savoring over the course of dozens of hours. Below, you\u2019ll find five such games. Some of these JRPG battle systems have stood the test of time because they\u2019re remarkably well-balanced, while others are just a ton of fun to break. Either way, they\u2019re keeping players coming back year after year for good reason.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"chrono-trigger-1995\">\n            <span class=\"item-num\">5 <\/span><br \/>\n        <span><br \/>\n                            Chrono Trigger (1995)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg\" data-img-desc=\"&quot;This is definitely a thing I remember happening in Chrono Trigger. But I couldn\\u2019t tell you who, what, where or why.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A screenshot from the opening of Chrono Trigger\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11833049\/ss_0ea9f4c76097bb20814f126d814affb6a68cf466.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>This is definitely a thing I remember happening in Chrono Trigger. But I couldn\u2019t tell you who, what, where or why.<\/figcaption><small class=\"body-img-caption\">Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> I\u2019m sometimes disappointed when an RPG only lets me have three party members, because it doesn\u2019t allow for much variation in team composition. <em>Chrono Trigger<\/em> is a fantastic exception to that rule, as the game\u2019s double- and triple-tech abilities are powerful skills that are a direct reflection of your party\u2019s composition and each individual character\u2019s unique traits. Fighting a boss that\u2019s weak against ice or water? Get Crono, Marle, and Frog out there. Need to focus on physical attacks instead of magic? You\u2019ll want Robo and Ayla in the mix. Striking a satisfying balance between real-time action and turn-based strategy, <em>Chrono Trigger<\/em> was out here doing what the <em>FF7 Remake<\/em> trilogy was doing in the 2020s all the way back in 1995.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"final-fantasy-tactics-1997\">\n            <span class=\"item-num\">4 <\/span><br \/>\n        <span><br \/>\n                            Final Fantasy Tactics (1997)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"tactics 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/08\/tactics-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Getting a job has never been more fun than in <em>Final Fantasy Tactics<\/em>. There are 33 different jobs in Square Enix\u2019s grid-based strategy RPG, and any character is free to become a master in any one of them. (Pretty much, anyway.) Want to be a white mage who\u2019s also handy with an axe? Or a swordsman with an arsenal of spells that speed up and slow down time? You can have those kind of oddball combinations in <em>Final Fantasy Tactics<\/em>. Heck, you can do that with the same character from one battle to the next.<\/p>\n<p>But with all that fluidity comes the expectation that you\u2019ll use it to your advantage in any given situation. Fights are punishingly tough, and you\u2019ll need to bring a precisely built squad into every plot-relevant fight, even in the slightly gentler <em>Ivalice Chronicles<\/em> remake that came out last year.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"persona-4-2008\">\n            <span class=\"item-num\">3 <\/span><br \/>\n        <span><br \/>\n                            Persona 4 (2008)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Atlus\\\/Sega via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"464\" loading=\"lazy\" decoding=\"async\" alt=\"The protagonist and Chie face off with two demons in a dungeon in Persona 4 Golden on Nintendo Switch\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24352155\/Persona_4_Golden_11.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Atlus\/Sega via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Like <em>FF Tactics,<\/em> Atlus\u2019s dungeon-crawlers assume you will bring the proper tools for the job. <em>Persona 4<\/em>\u2019s turn-based combat is built around strengths and weaknesses. Some enemies are weak to elemental magic like fire or lightning. Others may be vulnerable to specific types of melee attacks, such as piercing or slashing. The same is true of your protagonist and party members.<\/p>\n<p><em>Persona 4<\/em>\u2019s battles encourage you to pay attention instead of just spamming the attack button. Hitting an enemy&#8217;s weakness knocks them down and grants you an extra turn, while knocking down every enemy on the field \u2014 even if there\u2019s only one \u2014 lets your entire party gang up for a high-damage All-Out-Attack. This isn\u2019t just a fun occasional perk; you\u2019ll absolutely need to exploit this mechanic as often as possible, even in random encounters, to stay alive in <em>Persona 4<\/em>\u2019s hours-long dungeons. There isn\u2019t a whole lot to improve here ahead of the launch of <em>Persona 4 Revival, <\/em>which launches Feb. 18, 2027.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"final-fantasy-7-1997\">\n            <span class=\"item-num\">2 <\/span><br \/>\n        <span><br \/>\n                            Final Fantasy 7 (1997)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:69.739952718676%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg\" data-img-desc=\"&quot;Final Fantasy 7&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\"\/><img width=\"423\" height=\"295\" loading=\"lazy\" decoding=\"async\" alt=\"Ranking the numbered Final Fantasy games\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9893709\/7.jpg?q=70&amp;fit=crop&amp;w=423&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>Final Fantasy 7<\/figcaption><small class=\"body-img-caption\">Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> While I do enjoy the <em>FF7 Remake<\/em> trilogy\u2019s rapid-fire blend of action and turn-based combat, I still have a soft spot in my heart for the immensely broken Materia system in the 1997 original. Rather than keeping characters locked in rigid roles \u2014 think Cloud as the swordsman, Barret as the long-range tank \u2014 Materia makes customization more open-ended and encourages experimentation.<\/p>\n<p>Put Final Attack and Phoenix in a linked slot, and you\u2019re guaranteed to revive your entire party if that character\u2019s HP falls to zero. Combine Counter and 4X Cut, and suddenly you\u2019re dishing out four hits in response to any measly enemy attack. Sure, some of these combinations can render even the most challenging fights in <em>FF7 <\/em>feel absolutely trivial, but what\u2019s more fun than feeling like you\u2019ve cracked the game wide open?<\/p>\n<div class=\"w-display-card-vignette\">\n            <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"earthbound-1994\">\n            <span class=\"item-num\">1 <\/span><br \/>\n        <span><br \/>\n                            EarthBound (1994)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:74.688057040998%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg\" data-img-desc=\"&quot;Bad smells may have been a thing with &lt;em&gt;EarthBound.&lt;\\\/em&gt;&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;HAL Laboratory\\\/Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=561&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=561&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=561&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=561&amp;dpr=1\"\/><img width=\"561\" height=\"419\" loading=\"lazy\" decoding=\"async\" alt=\"A battle against Mini Barfs in EarthBound\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=561&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/13728030\/Earthbound_1.jpg?q=70&amp;fit=crop&amp;w=561&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>Bad smells may have been a thing with <em>EarthBound.<\/em><\/figcaption><small class=\"body-img-caption\">HAL Laboratory\/Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> The turn-based combat in Shigesato Itoi\u2019s oddball masterpiece is about as basic as it gets in a JRPG, but there are three major factors that stand out. First, <em>Earthbound <\/em>lets you automatically skip fights against low-level enemies, while still earning money, items and EXP. More games should do this. Actually, all games should do this.<\/p>\n<p>Second, there are plenty of games that feature consumable items that dole out damage to enemies, like bombs or one-time-use spells. These kinds of items pretty much always suck, except when it comes to Jeff\u2019s rockets in <em>EarthBound. <\/em>He\u2019s the only member of your quartet who can use these items, and once you get into more expensive variants like the Big Bottle Rocket and the Multi-Bottle Rocket, they absolutely whip ass. They\u2019re expensive, but completely essential for any boss fight. Finding the hidden arms dealers, negotiating your limited inventory space, and scraping together a few thou for some heavy artillery adds another satisfying element of strategy.<\/p>\n<p>Lastly, <em>EarthBound<\/em> famously features a rolling countdown HP meter. That means if a member of your party is mortally wounded, you have a precious few seconds to pull off a quick heal or restorative item. It doesn\u2019t work often: You have to be <em>very<\/em> quick on the trigger and hope it\u2019s not an enemy\u2019s turn to attack. But when you can pull it off and get that teammate back from the brink, it\u2019s exhilarating.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"adventures-of-elliot-review\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Adventures of Elliot Age_of_Safekeeping\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/age_of_safekeeping.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/age_of_safekeeping.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tWe need more games like The Adventures of Elliot<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">More isn&#8217;t always more<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/jrpgs-best-battle-systems\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many role-playing games have a familiar, turn-based combat system. Your options are usually riffs on one of four actions: attack, defend, use magic, or use&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1864,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[],"class_list":["post-96574","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/96574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=96574"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/96574\/revisions"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=96574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=96574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=96574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}