{"id":96572,"date":"2026-10-30T19:01:59","date_gmt":"2026-10-30T11:01:59","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=96572"},"modified":"2026-10-30T19:01:59","modified_gmt":"2026-10-30T11:01:59","slug":"doom-co-creator-john-romero-issues-update-on-his-next-shooter","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=96572","title":{"rendered":"Doom Co-Creator John Romero Issues Update on His Next Shooter"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">John Romero, the legendary game designer who co-founded id Software has had a career spanning five decades. During that time he\u2019s enjoyed the highest of highs, such as his seminal work on Wolfenstein 3D, Doom, and Quake, and the lowest of lows, most recently when his current studio Romero Games had its funding pulled by Microsoft amid the ongoing cuts across the Xbox business that began last year.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking with IGN during Gamescom Asia x Thailand Game Show 2026 this week, where he delivered an opening keynote address titled, \u2018Why We Still Make Games,\u2019 Romero seemed upbeat about the direction of his latest project despite 2025\u2019s devastating setback. In fact, almost a year on from the loss in funding and the resulting reduction of his studio from 110 members of staff down to just five, Romero claimed that he was \u201cdoing better than [he\u2019d] done in decades.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt really sucked,\u201d said Romero of the brutal blindsiding by Microsoft in 2025. \u201c[But] I don&#8217;t have bitterness because that&#8217;s not who I am, really. I always move forward. So it&#8217;s like, that happened. Now we have to figure out where to go from here.\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Romero remained tight-lipped on the specifics, he was happy to confirm that Romero Games\u2019 latest project has secured a new publishing partner and that development is proceeding well despite the substantial reduction in resources at the studio. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI can&#8217;t talk about the publisher, the release date, you know, anything that we&#8217;re doing, what it is, it&#8217;s up to them,\u201d said Romero. The only details he could confirm was that \u201cit\u2019s a shooter, it uses Unreal Engine 5.8, and we\u2019re bringing a lot of stuff from the [cancelled] game over.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview with Sal\u00f3n del Videojuego de Madrid last December, Romero said of his newest project that he\u2019d \u201cnever played a game like it,\u201d and claimed that although it\u2019s a shooter, \u201cthe things that you do in it will be new to people [in the same] way that going through Elden Ring was a really new experience.\u201d Speaking to IGN this week, he stopped short of describing the new game as being an open-world, but certainly implied that it would feature a lot more freedom than your average objective-based first-person shooter.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Doom (1993) screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cExploration is really a big deal for me when I play a game,\u201d said Romero. \u201cI don&#8217;t like to be told how to play [it], you know? The games I like the most are the ones that just let me go, \u2018Okay, what is this? <em>This<\/em> place is crazy or <em>this<\/em> place looks really interesting and just like turn around and go <em>that<\/em> way, you know? Like, do whatever you want.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt\u2019s like when you play Blue Prince,\u201d continued Romero. \u201cAfter a while you decide to turn around from that first room, and you\u2019re like, \u2018Oh my god! There\u2019s an <em>outside <\/em>too?\u2019\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Romero also compared his shooter to The Legend of Zelda: Breath of the Wild, in terms of how it\u2019s very easy to become sidetracked along the way to a certain location or objective. By the sounds of it, Romero\u2019s next game should feature plenty of fun distractions amid all the gun-based destruction.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cYou want to go to that tower over there, but you&#8217;re going to run into all kinds of stuff in between here and there and that might change everything you&#8217;re doing,\u201d explained Romero. \u201cYou totally forget that you were on your way to the tower, right?\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cAnd so, that&#8217;s the kind of gameplay that I like, and that\u2019s what [we\u2019re] injecting into [the new game],\u201d continued Romero. \u201cThe feeling that I want is for people to feel like they&#8217;re just going to have an adventure and just have fun.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, Romero was speaking in abstract terms, and with precious little concrete information we can only speculate as to what exactly his studio\u2019s yet-to-be-named shooter will be like. But certainly a freeform first-person shooter from an industry legend who helped birth the genre sounds very enticing. Here\u2019s hoping that Romero and his team can deliver on that promise.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"author-sign-off\"><\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img alt=\"Tristan Ogilvie Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/oyster.ignimgs.com\/social\/avatars\/users\/231675083.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80 1x, https:\/\/oyster.ignimgs.com\/social\/avatars\/users\/231675083.jpg?crop=1%3A1&amp;width=56&amp;dpr=2&amp;format=jpg&amp;auto=webp&amp;quality=80 2x\" data-cy=\"progressive-image\"\/><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tristan Ogilvie is a senior video editor at IGN based in Sydney, Australia. He has 25 years of experience covering video games, having served as Deputy Editor on Official PlayStation 2 Magazine Australia and as Editor of Official Xbox 360 Magazine Australia, before joining IGN in 2009. You can find him on Bluesky @tristanogilvie.bsky.social <\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<p><\/output><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/john-romeros-next-shooter-survived-the-microsoft-purge-now-hes-taking-inspiration-from-the-legend-of-zelda-breath-of-the-wild\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>John Romero, the legendary game designer who co-founded id Software has had a career spanning five decades. During that time he\u2019s enjoyed the highest of&#8230;<\/p>\n","protected":false},"author":1,"featured_media":96573,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3330,5122,3952,1175,26126,4849,2622],"class_list":["post-96572","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-cocreator","tag-doom","tag-issues","tag-john","tag-romero","tag-shooter","tag-update","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/96572","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=96572"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/96572\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/96573"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=96572"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=96572"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=96572"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}