{"id":94647,"date":"2026-10-21T14:42:05","date_gmt":"2026-10-21T06:42:05","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=94647"},"modified":"2026-10-21T14:42:05","modified_gmt":"2026-10-21T06:42:05","slug":"how-dare-they-put-this-many-parries-in-a-call-of-duty-game","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=94647","title":{"rendered":"How Dare They Put This Many Parries in a Call of Duty Game"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"106.9507234221\">\n<p>Last night, I started the campaign for <em>Modern Warfare 4<\/em>, the latest Call of Duty game. I fully expected the usual things one expects from a Call of Duty campaign: shoot some bad guys, hide behind cover, maybe even blow up a tank or parkour through a busy city. What I didn\u2019t expect: Parries. And not just an errant parry here or there, but an entire parrying mechanic, as if it\u2019s a first-person Soulslike.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p><em>Modern Warfare 4<\/em> starts traditionally enough. You play as part of a group of soldiers stationed in Hajin, a fictional city in South Korea. The North Korean regime bombs the city. You shoot some bad guys, hide behind cover, and blow up a giant truck. Then comes the second mission, \u201cOut in the Cold,\u201d which casts you as longtime Modern Warfare protagonist Captain John Price. You\u2019re tasked with infiltrating a Manhattan nightclub and extracting information from a Russian asset. Price intentionally enters the club without any weapons. Almost immediately, a lumbering giant of a bouncer raises a fist, and a string of terror-inducing words splash across the screen.<\/p>\n<p>\u201cPress L to block just before being hit to parry.\u201d<\/p>\n<p>For the first part of the mission, combat plays out like this: pressing L to parry bouncers, then following it up by pressing R to punch them in the face. You eventually get a pistol, and the rest of the mission plays out with unabashed John Wick influence. You punch and shoot your way through a series of neon-lit nightclub rooms. Quintessentially 138bpm deep house thrums through the speakers. The mix of melee and pistol combat in the setting is genuinely quite entertaining. There\u2019s even a chase scene at the end, replete with (hell yes!!!!) a parkour segment through Midtown that\u2019s as smooth as anything from <em>Mirror\u2019s Edge<\/em>. Then, when you corner your mark, a Russian operative named Makarov, it\u2019s clear you\u2019ve entered a nightmare.<\/p>\n<p>A boss fight.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Infinity Ward\\\/Activision&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Price parries Makarov in a snowy alley in Call of Duty MW4\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-makarov-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Infinity Ward\/Activision<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> The boss fight against Makarov commits two grave sins: you need to parry to win, and it\u2019s an instant-fail fight if you miss a single parry. Yes. In a Call of Duty game. Really. I do not want to publicly admit how many times I missed the timing on parry #3. (The fight does, at least, grant you a checkpoint between phases.) It\u2019s a slog, one that completely halts the momentum built up by the action-packed set pieces that precede it.<\/p>\n<p>Then comes the next mission, \u201cFollowing Orders,\u201d during which you play as an unnamed soldier in the North Korean army. Along with a squad of soldiers, you ransack an unassuming rural hamlet in search of a regime dissident. When you finally find him hiding in the bathroom of an abandoned house, he barges through the door and tackles you to the ground. Those horrifying words show up again.<\/p>\n<p>\u201cPress L to parry.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Infinity Ward\\\/Activision&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Price parries a knife in Call of Duty MW4\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/mw4-knife-parry.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Infinity Ward\/Activision<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> I won\u2019t proclaim to be a Call of Duty expert by any means, though I do generally end up playing through the modern campaigns for the taste of interactive Fast and Furiousness they offer. (I\u2019m even the rare defender of <em>Black Ops 7<\/em>\u2019s maligned story mode, which made that game easily one of the best co-op shooters of 2025.) So I can\u2019t say with 100% certainty that parries have <em>never<\/em> appeared as a central mechanic in any previous Call of Duty campaign, but the presence of it in <em>Modern Warfare 4<\/em> feels extremely out of place.<\/p>\n<div class=\"w-display-card-vignette\">\n            <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>Part of this might be due to perspective: As seen in the recent action game <em>Valor Mortis<\/em>, parries in first-person just don\u2019t feel as natural as parries in third-person. But it also comes across as trend-chasing. To be clear, this is not a screed against parries as a mechanic. (Yes, they are a scourge, but fine, I recognize some of you sickos actually enjoy them.) This is more situational commentary \u2014 there is a time and place for carefully making sure you push the right button at the right time. Putting parries in a turn-based RPG? When done well, the result is an innovative genre mashup that leads to record sales and a well-deserved wave of Game Awards, like <em>Clair Obscur: Expedition 33<\/em>. Putting parries in an expensive first-person shooter? That\u2019s little more than a roadblock for all of the good stuff.<\/p>\n<p>Break it down, and Call of Duty campaigns really only need three things to succeed: solid shooting, carefully designed levels, and intense set pieces. <em>Modern Warfare 4<\/em> hits full marks on all of those. It doesn\u2019t need to tell players to press L to parry. I\u2019d rather press F to pay respects.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"mw4-modern-warfare-4-call-duty-campaign-review\" data-nosnippet=\"\" wp_automatic_readability=\"11.555555555556\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Kal in Call of Duty: Modern Warfare 4.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/modern-warfare-4-campaign-review-header.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/modern-warfare-4-campaign-review-header.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Review<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"12.869565217391\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tModern Warfare 4 is legit a top-5 Call of Duty campaign<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Captain Price is well and truly back<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/mw4-modern-warfare-4-parries-call-duty\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last night, I started the campaign for Modern Warfare 4, the latest Call of Duty game. I fully expected the usual things one expects from&#8230;<\/p>\n","protected":false},"author":1,"featured_media":94648,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[965,966,258,14993,3935],"class_list":["post-94647","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-call","tag-duty","tag-game","tag-parries","tag-put","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=94647"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94647\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/94648"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=94647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=94647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=94647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}