{"id":94477,"date":"2026-10-20T19:30:58","date_gmt":"2026-10-20T11:30:58","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=94477"},"modified":"2026-10-20T19:30:58","modified_gmt":"2026-10-20T11:30:58","slug":"8-classic-playstation-adventure-games-that-are-barely-playable-today","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=94477","title":{"rendered":"8 Classic PlayStation Adventure Games that are Barely Playable Today"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"215.997230212\">\n<p>If you\u2019ve ever watched someone play an old PlayStation game and wondered why their character keeps spinning around in circles, congratulations, you\u2019ve already met tank controls. If you\u2019re unfamiliar, here\u2019s your quick introduction: With tank controls, pressing up moves your character forward in whatever direction they\u2019re facing, and pressing left or right only rotates them, so with the stick alone, you can\u2019t sidestep or turn on a dime. That\u2019s manageable in a hallway. It\u2019s much less so when you\u2019re sneaking past a guard, lining up a shot, or timing a leap across a pit, which is why the same scheme caused trouble in just about every genre during the PS1 era. These eight classic games are the hardest to go back to, whether the culprit is tank controls or something else entirely.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"tomb-raider-1996\">\n            <span class=\"item-num\">8 <\/span><br \/>\n        <span><br \/>\n                            Tomb Raider (1996)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.222865412446%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Core Design&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"tomb-raider-1\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/tomb-raider-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Core Design<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> Lining up one jump means turning in place, backing up, taking a run-up, and holding a grab button in midair. Every <em>single<\/em> time<\/p>\n<p>Reminder: <em>Tomb Raider<\/em> is a platformer. You\u2019re jumping roughly every 15 seconds, and most of those jumps demand precision measured in single pixels. The tank controls were supposed to help players thread that needle, but they also meant holding down a series of buttons in a specific order at perfectly timed moments, every few seconds, over the course of a whole game. Here\u2019s what a \u201cbig\u201d jump looked like in practice: Walk to the edge, hop back once, run forward, jump at the last second, and hold the grab button while in the air. All while counting the number of blocks you\u2019re jumping around and using specific button combinations for standing, running, and walking jumps. If you guess wrong, game over.<\/p>\n<p>The good news is that Aspyr\u2019s 2024 remaster lets you switch to modern controls, with the camera on the right stick, or keep the classic scheme if you\u2019re feeling brave. A full remake, <em>Tomb Raider: Legacy of Atlantis<\/em>, will be released in February 2027. In the meantime, take comfort in the one polite thing Lara does: she\u2019ll never walk off an edge, though she\u2019ll happily <em>run<\/em> directly off one.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"fear-effect-2000\">\n            <span class=\"item-num\">7 <\/span><br \/>\n        <span><br \/>\n                            Fear Effect (2000)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.737588652482%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Sushee\\\/Square Enix Collective&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"468\" loading=\"lazy\" decoding=\"async\" alt=\"fear effect reinvented\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9086005\/Screen_Shot_2017_08_21_at_08.26.28.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Sushee\/Square Enix Collective<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> A fear meter instead of a health bar, and a game that punishes you for running out of ammo.<\/p>\n<p>In a shooter, running out of ammo is a special kind of stressful. Here, you\u2019ll follow three mercenaries as they chase a supernatural conspiracy through Hong Kong in 2050. What starts as a job to retrieve a Triad boss\u2019s daughter turns into a descent into a surreal version of hell, with Triads, zombies, and demons along your journey. Get spotted or take a hit, and your character\u2019s fear will climb. Helpfully, so will the danger you\u2019re dodging. <em>Fear Effect<\/em> uses tank controls, which trap you more often than they allow you to run. A 2025 re-release from Limited Run Games made the tank controls optional, and added widescreen, rewind, and save states. It\u2019s maybe the nicest thing anyone has done for tank controls: Made them optional.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"resident-evil-1996\">\n            <span class=\"item-num\">6 <\/span><br \/>\n        <span><br \/>\n                            Resident Evil (1996)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.222865412446%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"resident-evil-1\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/resident-evil-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> A zombie in the next room, and a camera angle that can\u2019t see it.<\/p>\n<p>Not being able to see a threat lurking around the corner is possibly the point; it does heighten the terror in this game significantly. <em>Resident Evil<\/em> helped define the survival horror genre, and the fixed camera angles are part of that. You steer Jill or Chris, two members of the Raccoon City police\u2019s elite S.T.A.R.S. unit who get trapped in a mansion infested with zombies, with tank controls \u2014 which means \u201cforward\u201d always means forward <em>for the character<\/em>, regardless of the camera angle you\u2019re working in. That consistency helps when the view cuts every time you cross a doorway, but combat suffers, since you\u2019re lining up shots at things you often can\u2019t see. Your stiff, complex movements don\u2019t help either.<\/p>\n<p>If you want the original experience, the Director\u2019s Cut, which adds analog stick support, is available on PS Plus Premium. If you want the best way to play the first game, though, the 2002 remake (and its 2015 HD remaster) features a rebuilt mansion with new graphics, lighting, and revised layouts.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.324582338902%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hideo Kojima&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"930\" loading=\"lazy\" decoding=\"async\" alt=\"metal-gear-solid\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/metal-gear-solid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Hideo Kojima<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> You can look in first person, but you can\u2019t shoot in it.<\/p>\n<p>This is the kind of thing that sounds like a minor detail until you\u2019re trying to sneak past a guard. Snake, a legendary soldier pulled out of retirement to infiltrate a remote Alaskan nuclear weapons facility, can switch to a first-person view to scout. But when you need to aim, you\u2019re back in the top-down camera, often at an angle that doesn\u2019t show you the person you\u2019re trying to shoot. This is a stealth game where the stealth mechanic is extremely unforgiving. The sequels get a bit better, fortunately. If you\u2019re interested in giving the original a go, it\u2019s playable in <em>Master Collection Vol. 1<\/em> on PC, PS5, Switch, and Xbox Series X. Even though it\u2019s unwieldy, at least it\u2019s short: you can finish it in a handful of hours.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"dino-crisis-1999\">\n            <span class=\"item-num\">4 <\/span><br \/>\n        <span><br \/>\n                            Dino Crisis (1999)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.14161849711%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"926\" loading=\"lazy\" decoding=\"async\" alt=\"dino-crisis-ps1\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/dino-crisis-ps1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> \u201cDANGER!\u201d prompts that take your controls away at the worst possible moment<\/p>\n<p>Clearly, this is a recipe for disaster. The setup here is delightfully silly: You\u2019ve got a secret research island, a missing scientist, and a government project that has gone <em>very<\/em> wrong. (Spoilers: There are dinosaurs involved.) Imagine <em>Resident Evil<\/em>, but with dinosaurs, and you\u2019ll get the right idea. You play as Regina, a special ops agent on a mission to rescue a scientist named Dr. Kirk. Tragically for the doctor, you move with tank controls under a camera that follows you instead of staying fixed.<\/p>\n<p>Capcom tried to mitigate this with a quick-turn button, but <em>Dino Crisis<\/em> takes your controls away exactly when you\u2019d want them most. At scripted points of the game, that \u201cDANGER!\u201d prompt flashes on screen, during which surviving means button mashing, not steering. Everything you\u2019ve carefully practiced, your turning, aiming, and running skills instantly become irrelevant, and if your reactions aren\u2019t fast enough, you\u2019re punished.<\/p>\n<div class=\"w-display-card-vignette\">\n            <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. 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No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"syphon-filter-1999\">\n            <span class=\"item-num\">3 <\/span><br \/>\n        <span><br \/>\n                            Syphon Filter (1999)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n                                                                                            <picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"syphon-filter-logan-s-shadow.jpg\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/01\/syphon-filter-logan-s-shadow.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> Armored enemies, and a very slow manual aim<\/p>\n<p>A shooter lives or dies depending on how fast you can land headshots. <em>Syphon Filter<\/em> is Sony\u2019s stealth-and-shooting spy thriller, starring secret agent Gabe Logan. Gabe\u2019s job is to stop a deadly virus, and the game wants you to play it like a fast-paced spy movie. If only that were possible! It\u2019s not <em>quite<\/em> tank controls, but <em>Syphon Filter<\/em> is very unresponsive and awkward to play. You see this most when you try to shoot. The game does give you lock-on aiming, but that doesn\u2019t help when your enemy is wearing body armor\u2026so you need to switch to a slower first-person aim, anyway, to go for the head. So the skill the game cares about the most, landing a headshot on an armored guard, is the one it makes you do slowest. While enemies shoot you from off-screen. Have fun with that!<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"parasite-eve-2-1999\">\n            <span class=\"item-num\">2 <\/span><br \/>\n        <span><br \/>\n                            Parasite Eve 2 (1999)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg\" data-img-desc=\"&quot;parasite-eve-2-in-game-screenshot-6.jpg&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"parasite-eve-2-in-game-screenshot-6.jpg\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/parasite-eve-2-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>parasite-eve-2-in-game-screenshot-6.jpg<\/figcaption><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> A role-playing sequel that swapped turn-based battles for real-time shooting, with controls so stiff that learning them is the hardest boss<\/p>\n<p>This is a strange reinvention for a series that started as a turn-based RPG. Aya Brea, a former NYPD officer, now works for an FBI unit that hunts creatures created by mutated cells. In the sequel, she fights in real time, with tank-style controls. You explore pre-rendered backgrounds, lock on to enemies, and dodge as you investigate a monster outbreak that starts in a Los Angeles shopping tower and leads to a deserted town in Nevada. The toughest part of <em>Parasite Eve 2<\/em> isn\u2019t a boss or a random encounter but mastering what one contemporary reviewer called \u201cthe stiff and stubborn playcontrol,\u201d though it gets easier after an hour or two. That\u2019s the good news. The bad news is that you still have to spend that hour or two developing that muscle memory.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"silent-hill-1999\">\n            <span class=\"item-num\">1 <\/span><br \/>\n        <span><br \/>\n                            Silent Hill (1999)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:49.861239592969%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Team Silent&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"822\" loading=\"lazy\" decoding=\"async\" alt=\"silent-hill-beware-dog\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/silent-hill-beware-dog.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Team Silent<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>The dealbreaker<\/strong><em>:<\/em> It\u2019s very difficult to find on modern consoles, and the original code got lost<\/p>\n<p>Now this is a different kind of unplayable. For the original <em>Silent Hill<\/em>, access to the actual game is your main enemy, not necessarily the odd controls or unforgiving gameplay. Here, you\u2019re playing as a man searching a fog-covered town for his missing daughter. The 1999 game itself is out of reach on modern consoles: its publisher has acknowledged that the source code was lost, so for a very long time it couldn\u2019t be officially ported or remastered. (A fan decompilation project just finished reconstructing the original code, which could open the door to unofficial ports someday.) Your options for playing this today are an original PS1 disc or, for now, the PS3 store.<\/p>\n<p>If you want the series on a modern console in the meantime, there\u2019s the <em>Silent Hill 2<\/em> remake, <em>Silent Hill f<\/em> from 2025, and <em>Townfall<\/em>. For now, the best way to play the first <em>Silent Hill<\/em> is a PlayStation, a disc, and a lot \u2014 a <em>lot<\/em> \u2014 of patience for dealing with fog.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"playstation-vr-10-year-retrospective\" data-nosnippet=\"\" wp_automatic_readability=\"13.117117117117\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Key art for PlayStation VR Worlds shows a bunch of things floating around an orb.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/playstation-worlds-vr.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/playstation-worlds-vr.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"14.912621359223\">\n<h5 class=\"display-card-title \">\n<p>\t\t\t10 years ago, PlayStation almost changed gaming forever<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">A new gaming reality was virtually within sight<\/p>\n<\/p><\/div>\n<\/aside><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/classic-playstation-adventure-games-unplayable-today\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you\u2019ve ever watched someone play an old PlayStation game and wondered why their character keeps spinning around in circles, congratulations, you\u2019ve already met tank&#8230;<\/p>\n","protected":false},"author":1,"featured_media":94478,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5945,7842,1774,321,4208,4567,155],"class_list":["post-94477","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-adventure","tag-barely","tag-classic","tag-games","tag-playable","tag-playstation","tag-today","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94477","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=94477"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94477\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/94478"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=94477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=94477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=94477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}