{"id":94307,"date":"2026-10-19T20:32:03","date_gmt":"2026-10-19T12:32:03","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=94307"},"modified":"2026-10-19T20:32:03","modified_gmt":"2026-10-19T12:32:03","slug":"final-fantasy-7-revelation-director-makes-announces-big-changes-to-hard-mode","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=94307","title":{"rendered":"Final Fantasy 7 Revelation Director Makes Announces Big Changes to Hard Mode"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>Skilled players who welcome a challenge will often crank up the difficulty when starting a game for the first time. This wasn&#8217;t possible in <em>Final Fantasy 7 Remake<\/em> and <em>Rebirth<\/em>, as fans would have to finish the game in order to unlock a greater difficulty mode. But things will be different in <em>Final Fantasy 7 Revelation<\/em>, according to series director Naoki Hamaguchi.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>Director Naoki Hamaguchi has been working on the <em>Final Fantasy 7 Remake<\/em> series for nearly a decade. He has elevated <em>FF7<\/em> to new heights and is well regarded by fans \u2014 with some even asking him to direct <em>Final Fantasy 17<\/em>. Hamaguchi will continue to improve the remake series up until it culminates with the launch of <em>Final Fantasy 7 Revelation<\/em> on Apr. 8, 2027. The game is revamping Hard Mode, making key changes to improve it, including allowing players to enable it from the start.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"ff7-revelation-has-hard-mode-from-the-start-due-to-extensive-post-game-content\">\n                        FF7 Revelation has Hard Mode from the start due to extensive post-game content<br \/>\n               <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n                                                                                            <picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Sephiroth with wings looks down with the sun behind his head\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/ffvii_revelation_switch_2_june_screenshots_-3-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture>\n<\/p><\/div>\n<\/p><\/div>\n<p><em>FF7 Remake<\/em> and <em>Rebirth<\/em> laid the foundation for <em>Revelation<\/em>, allowing the series to evolve and improve in the trilogy&#8217;s final chapter. This was clear with the map upgrade, but it doesn&#8217;t stop there. In <em>Final Fantasy 7 Revelation<\/em>, Hard Mode won&#8217;t be as restrictive. There are no item bans, so players can make any type of build \u2014 strategy is important, but so is creative freedom. Most importantly, Hard Mode will be available from the start, so fans won&#8217;t be forced to finish a playthrough to unlock it.<\/p>\n<p>According to Hamaguchi, this choice was made because finishing <em>Final Fantasy 7 Revelation<\/em> unlocks an array of post-game content. If Hard Mode were unlocked then, gamers might feel conflicted between starting a new playthrough on their desired difficulty or rushing through the post-game.<\/p>\n<p>This was not the only news shared by Hamaguchi. Players looking for a balanced experience throughout the entire game will be happy to know that Dynamic Mode is making a return in <em>Revelation<\/em>. This difficulty setting scales enemies to match the party&#8217;s current level. This way, players can freely explore the world and lose themselves in side quests without accidentally becoming overpowered and making certain enemy fights feel trivial.<\/p>\n<p>As with other entries in the series, players will likely be able to change difficulty in <em>Final Fantasy 7 Revelation<\/em>, but it&#8217;ll require restarting the current chapter.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"ff7-final-fantasy-7-revelation-auto-level\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Barret in FF7 Revelation\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/03_barret_re_fix.png?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/03_barret_re_fix.png?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tFinal Fantasy 7 Revelation will fix one of Rebirth&#8217;s worst features<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Say goodbye to the RPG grind<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/final-fantasy-7-revelation-hard-difficulty-changes-dynamic-mode\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skilled players who welcome a challenge will often crank up the difficulty when starting a game for the first time. This wasn&#8217;t possible in Final&#8230;<\/p>\n","protected":false},"author":1,"featured_media":94308,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[4456,577,2626,2829,667,2201,1160,24255],"class_list":["post-94307","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-announces","tag-big","tag-director","tag-fantasy","tag-final","tag-hard","tag-mode","tag-revelation","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94307","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=94307"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94307\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/94308"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=94307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=94307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=94307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}