{"id":94118,"date":"2026-10-19T04:18:04","date_gmt":"2026-10-18T20:18:04","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=94118"},"modified":"2026-10-19T04:18:04","modified_gmt":"2026-10-18T20:18:04","slug":"silent-hill-remake-studio-wants-physical-games-for-as-long-as-possible","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=94118","title":{"rendered":"Silent Hill Remake Studio Wants Physical Games for as Long as Possible"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Silent Hill developer Bloober Team wants to make physical versions of its games &#8220;for as long as possible.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Studio CEO Piotr Babieno opened up about the company&#8217;s appreciation for physical media and collectibles during an interview with <u>GamesRadar<\/u>. He started his thoughts by touching on how the gaming landscape and player desires have changed as technology has advanced over the years, explaining that &#8220;we have reached a moment where you can&#8217;t really do much more&#8221; in terms of visual and auditory fidelity.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Like, OK, the game can have a slightly higher resolution and maybe better lighting and whatever, but will it make it a more engaging game? I don&#8217;t think so,&#8221; Babieno said.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Silent Hill Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"The Silent Hill series has been at the forefront of feel-bad survival horror storytelling for close to three decades now, and with the success of 2024\u2019s Silent Hill 2 remake and the recent release of Silent Hill f, it felt like the right time to take a look back through Konami\u2019s catalogue of psychological horrors to see how each scarefest stacks up.&lt;br&gt;&lt;br&gt;&#10;&#10;Now, admittedly the series hasn\u2019t been immune to the odd misstep here and there, and there have certainly been periods of time where things have gone more downhill than Silent Hill. Thus you won\u2019t find the likes of forgettable mainline entries like Silent Hill: Homecoming and Silent Hill: Downpour here, or the inappropriately aggressive shoot \u2018em up action of Silent Hill: The Arcade, or indeed the co-operative dungeon crawling of Silent Hill: Book of Memories that absolutely nobody asked for.&lt;br&gt;&lt;br&gt;&#10;&#10;With all that in mind, here\u2019s IGN\u2019s picks for the very best entries in the Silent Hill series, from portable terrors to playable teasers.\" decoding=\"async\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The CEO for the studio behind the <u>Silent Hill 2 remake<\/u> and its <u>in-development original Silent Hill remake<\/u> also talked about how stats show &#8220;the majority of players are playing on hardware which is five, seven years old, if not older.&#8221; He continued, saying, &#8220;But are they less interested in games because of that? I don&#8217;t think so.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As AI shapes a new, controversial future in the gaming industry, the Bloober executive seems to be more interested in &#8220;thinking about other senses.&#8221; It&#8217;s this mindset that the team has carried into its new Nintendo Switch 2-exclusive 2.5D horror game, <u>Onyx: The Dark Group<\/u>. For this experience, which comes from Bloober subsidiary Broken Mirror Games, it&#8217;s become about &#8220;putting horror back in your hands.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;As humans, we have four other senses, and AI can deliver something for what you see, for what you hear, but why not touch?&#8221; Babieno said. &#8220;I think the physical element of gaming will always, always be there.&#8221;<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When the conversation turned to the topic of physical games \u2013 which has become a hot-button issue in the wake of Sony&#8217;s decision to kill disc releases for PlayStation games, as well as Rockstar&#8217;s disc-less approach to Grand Theft Auto 6 \u2013 Babieno admitted he does see why some are beginning to favor digital releases. After all, as he said, &#8220;digital distribution is much easier, much cheaper, and will be more profitable for everyone.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For Babieno, it&#8217;s hard not to think about how game collecting has affected him, personally, when looking to the future.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Collecting games also [made] an emotional connection between the game and me, between the studio which produced the game and me,&#8221; he said. &#8220;This little emotional touch is so important that, I think in some way, we would lose the opportunity of being closer with our fans [without it]. So, if we are able to produce a [physical] retail version of our games, we would like to make them for as long as possible.&#8221;<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Silent Hill 2 Remake<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"Silent Hill 2 Remake Screenshots\" decoding=\"async\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Also during the interview, Broken Mirror&#8217;s executive director, Tymon Smektala, who left Dying Light developer Techland to join the Bloober company earlier this year, said that he and Babieno both share a love for game collecting.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Like, if I could unblur my screen, you would see lots of stuff behind me and I have lots of stuff that&#8217;s not even in the camera, so this is what gaming is to us,&#8221; he said during the video interview. &#8220;This is the gaming I know, and this is the gaming I expect. And as long as it will be possible, and as long as the big decision makers will allow us to have that, then of course I&#8217;ll be into that.&#8221;<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"\/><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bloober&#8217;s Silent Hill 2 remake was initially released for PC and PlayStation 5 in 2024 and received physical disc support at the time. Supporting that angle for future games will officially become more complicated when Sony ends support for PlayStation discs in 2028. The Silent Hill 1 remake was <u>announced<\/u> in June of last year and currently remains without a release date. It&#8217;s unclear if it will be out before Sony ends support on its end.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"author-sign-off\"><\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img alt=\"Michael Cripe Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/5205bf6a08586a205a834928\/Michael_blue_red_2-1700460435246.png?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80 1x, https:\/\/assets-prd.ignimgs.com\/avatars\/5205bf6a08586a205a834928\/Michael_blue_red_2-1700460435246.png?crop=1%3A1&amp;width=56&amp;dpr=2&amp;format=jpg&amp;auto=webp&amp;quality=80 2x\" data-cy=\"progressive-image\"\/><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<p><\/output><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/silent-hill-remake-studio-wants-to-make-physical-games-for-as-long-as-possible\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><br \/>\n<center><script>\n  atOptions = {\n    'key' : 'ab8cc34fbebd96e6c135978b4baca540',\n    'format' : 'iframe',\n    'height' : 90,\n    'width' : 728,\n    'params' : {}\n  };\n<\/script><br \/>\n<script src=\"https:\/\/www.highrevenueformat.com\/ab8cc34fbebd96e6c135978b4baca540\/invoke.js\"><\/script><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silent Hill developer Bloober Team wants to make physical versions of its games &#8220;for as long as possible.&#8221; Studio CEO Piotr Babieno opened up about&#8230;<\/p>\n","protected":false},"author":1,"featured_media":94119,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[321,5569,2702,4810,2505,5568,2770],"class_list":["post-94118","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-games","tag-hill","tag-long","tag-physical","tag-remake","tag-silent","tag-studio","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=94118"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/94118\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/94119"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=94118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=94118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=94118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}